Mercenaries 2: World In Flames Demo : Impressions On Playstation 3

Posted by uPaL


Title: Mercenaries 2: World in Flames
Publisher: EA
Developer: Pandemic Studios
Demo Release Date: September 25th 2008 (EU)
Release Date of final game: August 31st 2008 (EU)
Size: 1.37 GB


Introduction: Pandemic's follow-up to the "destroy everything" PS2 sleeper hit finds three mercenaries now gallivanting around Venezuela, up to no good and looking to get paid. The demo arrives nearly a full month after the game's release and presents the player with the chance to shoot, drive and annihilate their way around a level with the (almost secondary to the whole obliteration theme) objective of planting a listening post on top of a car-park. Or something to that effect - though we accomplished the mission at hand we were too busy blowing things up and, as you'll see below, being somewhat underwhelmed in the process.

Initial impressions: Ah, the infamous "post-release of actual game" demo. Also known as maintaining the current swell of interest in a well performing game or flogging a dead horse - depending on your sales figures. In Mercenaries 2's case it's obviously the former with the game topping the charts in most European countries. However, if you've been waiting for this demo to sway your hand in terms of whether or not it warrants a purchase, we feel it may have the opposite of its desired effect and that proverbial ransom money will be staying safely in your pocket.

First up is the demo's size. At just shy of 1.4GB - it's a monster, and though it really shouldn't matter how big a demo is in terms of 1s and 0s, it does beg the question of what exactly you have just dropped on your unwary hard-drive. Looking at the mediocre graphics, the postage-stamp size sandbox available to play in and the conspicuous fifteen minute timer on the top right of your screen you'd be forgiven to think you've just downloaded the entire game; albeit constrained by a countdown we reckon you'll never see expire.

Though there are some kicks to be had waging destruction on everything in sight, the demo doesn't really promote the game well in any of its main selling points. The destruction, though fun, is samey and the environment isn't half as combustable as it should be. The AI borders on ridiculous with the ability to walk up to adversaries, shoot them in the face and barely register a response. The level itself is barely populated by any enemies in the first place. You'll need to hunt them down where you'll find them docile, incompetent and eager to expire. They'll also rarely follow you anywhere (even if you destroy their compound, their vehicles and even their mates) so you've pretty much free reign to saunter around the place exploding things at your pleasure. You may have to dodge the odd tank shell but it's not exactly challenging in terms of gameplay.

The main gripe however is the overall presentation of the demo with the presence of the aforementioned timer. Such a mechanism can only promote one thing: a feeling of rushing around trying to see as much as you can before time runs out and this is exactly what you get. You can start again of course (and go kamikaze) but it rarely satisfies.

Who's Going To Like This - If you enjoyed the first game you'll probably enjoy the (moderate) upgrade in graphics and anarchical mayhem in this demo. Or if you like Swedish guys with tattoos, woah baby, this is a must.

Interest Radar: With a meta-review score of the final product in the mid-70s it's quite apparent that Mercenaries 2 is an accomplished, if not flawed, game but if you're currently on the fence this demo will do little to sway you to the purchasing side. With its immense size and limited playability we'd recommend skipping this one and just pick up the actual game if wanton destruction and mission-based objectives are your bag.

Mercenaries 2: World in Flame demo gets five briefcases stuffed with cash out of ten. You'll get paid but it won't compensate you for the fact that you had to sport a blonde mohawk to do so.

Remember: demo impressions are based on the demo and not on the game. Great games have been known to have lousy demos, with the opposite also holding true.

Project Gotham Racing 3 WCG USA Championship(Xbox 360)

Posted by uPaL


Registration is now open for the Project Gotham Racing 3 WCG USA
Championship Online Qualifiers! This is the first step on the road from the
US to Monza, Italy for the worlds largest video game tournament and
festival. Anybody who is interested in participating in the upcoming events
must register now before their regional deadlines.

Pacific Registration Deadline: June 4th
Sign up online or live at the WCG US Open in Los Angeles June 3rd & 4th
South Registration Deadline: June 4th
Midwest Registration Deadline: June 20th
Northeast Registration Deadline: June 27th

There will be two online tournaments per region and only the top two (2)
competitors from each online tournament will advance to the regional Pro
Tour LAN event.

The top two (2) competitors from each regional Pro Tour LAN event will
receive travel and accommodations to the WCG USA National Final where the
top gamer from each discipline will be named to Team USA and go on to
represent the United States and compete for over $400,000 in Monza, Italy at
the World Cyber Games Grand Final

Schedules for the Online Qualifiers can be found at the World Cyber Games
USA website: us.worldcybergames.com

Over $100,000 in cash and prizes will be given out through the WCG USA
qualification process including:

WCG US Open Invitational (Project Gotham Racing 3)
---------------------------------------------------------
1st place: $1,000 + trip to WCG USA National Final with preferred seeding
2nd place: $500 + trip to WCG USA National Final with preferred seeding
3rd place: Prizes TBA + trip to WCG USA National Final with preferred
seeding
4th place: trip to WCG USA National Final with preferred seeding



WCG USA National Final (Project Gotham Racing 3)
---------------------------------------------------------
1st place: $3,500 + trip to Monza, Italy
2nd place: $1,900
3rd place: $900


Registration Fee: $5 (USD) but FREE registration has been EXTENDED for a
limited time only, so dont wait.

All information and registration can be found at:
http://us.worldcybergames.com

Megaman 9 Trial Version; Impressions On Playstation 3

Posted by uPaL

12 years have passed since 1996’s Megaman 8. After a tone of spinoffs -that went on a different way, introducing new features and gameplay- , Capcom took a moment to listen to what fans had to say. The result was Megaman 9.

Megaman 9 has everything that made the franchise popular. It follows the series' roots, continuing the storyline, adopting classic gameplay and going back to the 8-bit era, when the only buttons you had to use were A,B, and the D-pad (except this time you’ll be using x, ■ (Square) and the D-pad).

3 days ago, Megaman 9 Trial Version went live at the PS Store; enabling players to have a taste of the game, before deciding whether to purchase it or not. Amongst the thousands that downloaded it, was PS3 Attitude. We turned this trial version upside-down, in order to be able to share our impressions with you.

So, let’s start with the basics. As I mentioned before, Megaman 9 continues where Megaman 8 left off. We’re at the year 20XX (whatever that means) and Megaman has saved the world from Dr. Wily’s evil plans. In other words, everything seems to be going alright in the Megaman universe.

Suddenly, robots around the world start attacking the citizens. Dr. Wily makes an appearance in TV, stating that all that’s happening isn’t his doing. Instead, he says that the attacking robots are Dr. Light’s creations, implying that he’s the evil one. He goes even further by showing a video that features a conversation between Dr. Wily and Dr. Light; in their conversation, Dr. Wily denies to become an accomplice in Dr. Light’s evil plans for world domination (yeah, right…).

The video is of course a fake, but people seem to believe Dr. Wily’s sayings. That’s why he encourages them to deposit their money in a Swiss Bank account; that’s the only way to stop the evil robots, he says. Finally, Megaman decides to take action. While Megaman is ready to leave the laboratory, Dr. Light tells him to take care, since he hasn’t done this in awhile (ah, nostalgia…).

The Trial Version allows the player to play only one of the 9 stages; Concrete Man. Now, before going into any details, I have to admit something. This stage took me about 15 retries to beat it! It’s freaking difficult (for the “noobs”, that is), but the experienced Megaman players will find everything familiar. Since I never really was an 'avid' fan of the series (maybe because the young of my age), it took me some 'trial and error' before beating it.

As far as the stage is concerned, the first thing you are going to notice is the vast amount of enemies (three ball-throwing robotic elephants in a row? Come on!). Anyways, after dozens of rock-carrying birds, creepy spiders, 'kabuto' like creatures -which by the way do some major damage-, cannons and trees with eyes (!), you’ll get to meet Concrete Man. Megaman walks through a 'Metroidish' corridor/hallway and finally meets his opponent. Better get ready for a fierce battle (or not?).

As you are ready to kick his 'butt', the stage ends leaving you 'hungry for blood' (God damn you Trial Version!). It seems that Capcom doesn’t let you defeat Concrete Man for a reason. This 'hunger' for more Megaman action that the demo creates, is an excellent way to boost sales. Every self-respected Megaman fan will rush to buy the Full Version of the game. The demo just gives players the incentive to continue with the purchase.

With 50 challenges, Online Rankings (get ready for hundreds of 'speedruns') and the explicit nostalgia/retro feeling that the game emits, Megaman 9 is considered a Must-Buy. Especially with that price (9.99€ for the European PS Store and 9.99$ for the American PS Store)!

LittleBigTetris - Creative Games Revealed

Posted by uPaL


Does LittleBigPlanet seem lame to you? Well check this video out and think about it again. This simple yet very cool game was created by MediaMolecule to hype us up. Nice way to advertise their game eh?

If you look at the mechanism and method the game is built, one can truly understand how creative one can be with the tools. It's great to know that there will be a bunch of retro remakes with nice physics.

I don't know about you guys, but I can't wait for the release.

SCEA hints at new LBP Public Beta Key Locations

Posted by uPaL


We're assuming that, just like the vast majority of the rest of us, you didn't get a LittleBigPlanet public beta key. If you did, we hate you and you can stop reading the following. Still here? Great. With the public beta scheduled to end on October 11th there have been a lot of rumours flying around about a second bout of keys showering down on eager would-be level creators. Well, Mark Valledor, Marketing Manager over at SCEA, has posted on the PS blog some vague (note: not vague) clues about where these keys might be found.

The following sites are quoted as being hotzones for new beta key sightings.
No mention of when keys will magically appear on the above sites so you'll have to just perpetually F5 the lot of them in the vain hope of eventually being greeted with instructions of how to get an early look at Sackboy and friends. And then pray to all that is holy that the servers don't implode.

UPDATE: ThreeSpeech have now posted a new trailer entitled "Play Time" for your perusal.

Strewth! Silent Hill won't be coming home to Oz

Posted by uPaL


The silly season of banning games outrightappears to be continuing with ScreenPlay, the Australian online technology supplement of broadsheet The Age,reporting on the decision of Australia’s Office of Film and Literature Classification (OFLC) to ban Silent Hill: Homecoming.

This is the fourth game of late to receive the wrath of banners in Australia, joining an ignoble blacklist already populated by Shellshock 2: Blood Trails, Dark Sector and Fallout 3. The latter two finally made it through the rigorous classification hoops after some cuts; Fallout 3 needing to change all references to morphine to the euphemistic "Med-x" for example.

We suppose the gratuitous violence which includes “[...] ramming pipes through enemies’ heads and stomping on their faces to pull them out, tearing their entrails loose with an axe, or simply some good old-fashioned bludgeoning.” just didn't sit well with the antipodean law-makers. One wonders how the hell Dead Space got past their judgmental eyes however.

Silent Hill: Homecoming will be released in November (apart from in, you know, the above), is developed by Double Helix and is the sixth game in the popular survival horror series.

Kratos Sackboy available in UK's PlayStation Official Magazine

Posted by uPaL


You may have heard the rumour, but we're here to confirm the truth.

Your Kratos Sackboy redemption code is waiting for you in the latest edition of PlayStation Official Magazine UK, which also includes an in-depth review of the game on everyones lips.

Subscribers of the magazine received their copies this morning (like me!)
.

Punisher: No Mercy Exclusively Coming to the PSN

Posted by uPaL


The PS blog has announced an upcoming exclusive for the PSN in the form of "Punisher: No Mercy". The first FPS game to tackle the Marvel multiverse the game will see Frank Castle in a new adventure of vengeance, skull-symbolism and, no doubt, ultra-violence.

The Punisher has had a troubled past, and we're not just referring to that whole "family getting wiped out" business. A previous PS2 version of the game was criticised by some as taking its violent element a step too far with graphic torture scenes yet still managed to shift buckets of units for a character recognised by Marvel as probably their most "anti-hero" in nature. 

The new game will utilise the Unreal 3 engine and is being developed by Hungary based Zen Studios. Game producer Zsolt Kigyossy has promised to answer questions directly on the blog about the future title and we'll also see if we can "extract" some screenshots out of the guys from Budapest. We won't be putting 
heads through windows of course; we'll be relying on our natural charm and, if that doesn't pan out, pleading usually seems to work. 

Hydrophobia exclusive artwork revealed - Blade Interactive Interview Part II

Posted by uPaL


Welcome back to the second part of PS3 Attitude's interview with Blade Interactive. In the first part we talked with Rob Hewson and Pete Jones about the setting and story of Hydrophobia. In part two we discuss game mechanics, what it's like developing on the PS3 and the future of Blade Interactive's new development tools/toys: InfiniteWorlds and the much extolled HydroEngine. Finally, we share some exclusive artwork of never before seen characters from the Hydrophobia universe - with a couple of new screenshots from the latest build of the game thrown in for good measure.


[PS3 Attiude]: One would expect that the use of a breathing apparatus would add an extra dimension to the game when certain areas become flooded. Will players have the ability to revisit previous locations that are now submerged to explore and interact with in a different way?

Rob Hewson: Yes, and sometimes the change is much more immediate. You can fight through an area one time and there might be a foot of water flowing around and effecting the environment, another person might play through the same area and blow out walls or windows causing a great deal of water to flow into the scene, meaning perhaps the gameplay switches to floating cover. Another player might shoot fuel barrels which let even more water into the scene but also spawn floating fuel fires which are carried around with the flow and find they need to resort to underwater action.


[PS3A]: An aquaphobic in a drowned world has got to be the epitome of bad luck. How does Kate’s hydrophobia manifest in the game? Does it affect her actions and do we, as players, need to manage her fears in order to progress in the game? Or does she just suck it up and get on with things with the phobia acting more as a plot device rather than a game mechanic?

[RH]: A movie is primarily told in images, with Hydrophobia we wanted the story to be told primarily through interactions. The phobia system begins as a game mechanic where, for example, Kate's survivors instinct kicks in when she is in extreme danger of drowning and highlights possibilities for escape. That mechanic is portrayed with a particular aesthetic and in the particular context of Kate's dark side to reveal a deeper narrative thread.

As that thread is explored and pushes Kate's character arc forward it feeds back into the development of Kate's abilities and releases a greater power. So yes it is a plot device, and yes it is a game mechanic. The two are intertwined and evolve symbiotically.


[PS3A]: Kate joins a long list of strong female gaming protagonists. With her titular phobia and reluctant hero persona however she does appear to be somewhat more subtle and grounded than some of her fellow fairer sex counterparts. Was there a particular reason why you chose a woman for the lead character?

[RH]: But do we really have a long list of strong female characters, or do we just have a list of unlikely action heroes with impossible figures? We approached our main character in the same way we did for the setting as a whole. We didn't want another space marine, soldier or back-flipping wonder woman; we've got plenty of those already.

We wanted to create a character who is multi-dimensional, reluctant, flawed... somebody you could truly empathise with. Kate grew into the character she is over the course of countless hours of conversations and debates. As you know she has evolved visually several times, that’s a cosmetic reflection of the way we allowed her to grow around the game, to the point where we can't imagine Hydrophobia starring anybody other than Kate ... she has become almost real to us and we hope she will be for player as well.

[PJ]: And then there’s the dreads. We wanted Kate to have a unique look. When, as she will do, she graces the cover of the specialist press we want her to be immediately recognisable.

There is one interesting footnote to this. We have made Kate’s sexual preferences somewhat ambiguous and although we never intended this directly, some lesbian gaming sites have been speculating as to whether Kate is in fact a “baby dyke” – their words not mine you understand.


[PS3A]: As PS3 Attitude is obviously focused on delivering news specific about the PS3, can you comment on any PS3-centric aspects of the game’s development? With the game also coming out on the 360 how has developing on the two different architectures impacted development? How would you describe your experience with the PS3 so far?

[RH]: PS3 is a different beast, the key is not to think you can just do things the same old way and expect to get the performance you need. From a designer's point of view we don't notice any difference, InfiniteWorlds is platform agnostic, so we can all be editing the same level simultaneously while play testing it on completely different platforms.

The tech team has had to develop specific solutions to take maximum advantage of the PS3s abilities, but that all goes on behind the scenes. At the end of the day I can have a PS3 on my desk playing the same game as the guy opposite me who has a 360. I make a change, he immediately sees it update on his screen, that's why we love InfiniteWorlds.


[PS3A]: From watching the tech demo the HydroEngine is obviously an impressive and powerful piece of software. With studios like EA announcing plans to licence the engines behind their games (i.e. Dead Space) is this a direction Blade Interactive would be interested in? Are there any plans to licence HydroEngine as a middleware component or will it stay strictly in-house?

[PJ]: We're keeping our options open. Clearly we'd like to get Hydrophobia out there first, but after that making the technology available to others would be a benefit to the whole industry, so it's definitely an option.


[PS3A]: Can you comment any more on your new InfiniteWorlds development suite? Will all future games developed by Blade Interactive utilise this new tool and will it also be kept in-house?

[RH]: InfiniteWorlds is phenomenal. Real-time, in-game, on platform editing where multiple users can be working in the same area at the same time. Now we've got InfiniteWorlds we'll never go back. In the early days we looked at other engines and editors, and they fell far short of our aspirations for Hydrophobia, so we built our own and approached it from a completely new angle.

The great thing about using our own tools is that we get to design them around our needs, it puts us in control and allows us to push things which we couldn't otherwise do if we were licesning someone else's technology.

[PJ]: The importance of IW cannot be understated. It has changed the way we make games, moving the creation of the game environment from the artists to the designers (where it should be!) and boosting productivity by an order of magnitude in the process.

IW has one further trick up its sleeve. It creates a game that looks better than anything that’s out there, but gives it an impossibly small memory footprint allowing for the very real possibility of digital distribution – watch this space.

And yes, in the future we also see IW licensed out as middleware.


[PS3A]: Time for the obligatory questions we ask all studios. Will there by any DLC for Hydrophobia? What about Home and trophy support?

[PJ]: Hydrophobia will be released episodically, trophy support – absolutely.


Released episodically, Boston as the setting for Hydrophobia 2 and new character reveals. We don't know what we've done to deserve all these exclusives but we promise to keep doing ... whatever it is we're doing.

Check out the below for an exclusive look at concept art of some of the game's characters: the regal Benedict (one of the Five Founding Fathers?), the androgynous Charlotte, the "Oldman", an irascible Kurt Cisco and, of course, our heroine, Kate Wilson. And is that her left hand glowing? A portent to the nascent powers Rob hints at above perhaps?



We'd like to thank Pete and Rob for taking the time to talk with us about Hydrophobia. Planned for a release in the Spring of next year, we've pencilled in another chat closer to the release date so expect an update some time in March/April 2009.

By the way, Rob also revealed what the population of the Queen of the World is. First person to guess correctly in the comments section (it's a nice round number) wins a prize*.

PS3 Slim one step closer to reality

Posted by uPaL

We have a sneaky feeling that you love your PS3. It gives so much yet asks for so little in return. After all, all it really desires is some real estate beneath your mammoth HD plasma screen and the giddy tingle of electricity, piped directly into its power source.

The greedy of you out there are probably shaking your heads at this trade-off and thinking: "No, look at the size of the thing! It should take up LESS space, not consume the power of FIVE refrigerators and while you're at it - it should be even CHEAPER!"

Well, obviously Sony agrees with you on this as if it can make a PS3 more power efficient (and smaller) it will save on their build costs thus driving down what you will pay for it on the high-street.

Rejoice! Japan's 日刊工業新聞 (Nikkan Kogyo Shimbun - Daily Business and Technology Newspaper) reports that Sony and Toshiba will go into full scale production of the 45nm cell CPU next year resulting in a cheaper chip that also consumes 40% less power (That's three fridges versus five if you're still counting).

Though Sony have reiterated time and time again that there will be no further PS3 price cuts this year, it's a safe bet that, as soon as their internal costs are driven down by cheaper hardware, they will pass these savings on to a consumer base who are still yet to embrace the PS3 as they have done its predecessor, the PS2. It would also be a good time to redesign the aesthetic of the PS3's monolithic "brick" appearance as we all know people love getting things slimmer and smaller. Our guess is that you should expect to see a PS3 Slim model some time around Fall 2009.

Bombardment of LBP related news On Playstation 3

Posted by uPaL

Fans of Sackboy unite! In the last few hours we've been bombarded with news concerning Media Molecule's LittleBigPlanet. Shall I kick off with the good news or the bad news?

Let's start with the bad news (for originality).

According to a producer of LBP one major feature of the game will not be included on the game disc. More specifically, he stated:


"The ability to create with your friends online will be available with the first important update for the game, after its release. Available from the beginning, however, will be the offline create feature with up to 4 people 'working' together on one PlayStation 3. A specific date for the release of the update doesn't exist. It is, however, on the top of our list".
Wait a minute; this is not really 'bad' news. It will take us a month or two to get to know all the features of the game anyway. The update will be available (hopefully) by the time we've honed our creative skills.

And now the good news! First of all, the development of LBP is now completed and the title has 'gone gold'. It will hit the stores in October; 21st for America, 22nd for Europe and 24th for the UK.

Sony also included in their statement that a PS3 bundle is on the way.

The European PS3 bundle (80GB) is scheduled for October 29th.

Furthermore, additional content will be available through PlayStation Network on the day of release, but for a limited amount of time. This extra free content will comprise of an astronaut suit and a rare t-shirt ("I was there Week One") for Sackboy.

So, pre-order LittleBigPlanet already!*

*Remember, ordering games through our site generates additional revenue for our charities. If you were due to pre-order LBP anyway, please do it through PS3 Attitude to help the cause...

Hydrophobia sequel revealed - Blade Interview Part 1 On Playstation 3

Posted by uPaL


When our friends over at ThreeSpeech posted their three partexposé on next year's survival-on-a-ship adventure Hydrophobia we here at PS3 Attitude were eager to see if the game's creators were prepared to divulge any more details.

Luckily for us all, Rob Hewson and Pete Jones, game designer and Managing Director respectively at Blade Interactive, were more than happy to take the time and talk with us. During the two part interview we cover such diverse topics as advances in real-time fluid dynamics, suicidal adversaries and the current position of strong female characters in gaming.

They even exclusively reveal the location of the sequel!

For those of you who haven't checked the ThreeSpeech interview (which we heartily recommend), here's the short version: It's the mid 21st century and things are not looking too good for mother earth. The oceans have risen and the remaining dry land, overcome by the Great Population Flood, can not support mankind which results in global chaos.

Salvation for the wealthy comes in the form of the Queen of the World (which we've already 
revealed), a massive floating sea-city where things are also about to take a turn for the worse when the ship experiences a terrorist attack perpetrated by the Malthusians. Named after English economist Thomas Robert Malthus (who predicted the whole population meltdown crisis 350 years prior to these cataclysmic events) the marauding eco-militants espouse a different methodology: "Save the world, kill yourself."

Thrown into the watery mix is Kate Wilson, one of the Queen's security officers who must now not only escape from the sinking vessel but uncover the secrets of the microcosmic pseudo-society all the while battling again her own fear of water.

On to the interview:

PS3 Attitude: During the Three Speech interview you candidly discuss how the tech came first which, in turn, drove the narrative. The story deals with some heavy issues such as climate change, terrorism and the fate of humanity; all quite deep and cinematic in tone. Was the decision to involve respected scriptwriters and directors to create a formidable story that is worthy of the advances in technology something that was key to the project?

The advances alone in water physics would pique most people’s interest in the game but Blade Interactive seems to be really pushing the boat out here (pun unintended) in terms of narrative quality.

Pete Jones: Yes, absolutely. We don't believe in doing things by halves, we set out to make a truly great game, not a glorified tech demo.

We are very serious about the message being portrayed. Overpopulation & scarcity of resources is going to be the hot issue of the 21st century – we’re already seeing this happen.

We also wanted to make our terrorists real; to stand for something, not just to be game cannon fodder. It’s about treating gamers as intelligent, well informed people. If they check online they will see that Malthus was indeed real and that these people are fighting what they believe to be a very real war. That is a mean feat to pull off without upsetting any political, ethnic or religious groupings out there. I suppose it boils down to creating a world that feels real, not just a story.

Rob Hewson: The HydroEngine technology is truly astounding, and allows for an incredibly unique and dynamic gameplay experience, and we wanted this feeling of uniqueness to echo through the entire experience.

Hydrophobia has its own heart and soul, when you pick up the game we want you to get the feeling of discovering a brand new universe, not fighting yet another improbable alien invasion, or facing off against the Nazis yet again... we want you to think wow, this is a world I'd never imagined before, and we want you to feel that it's relevant to the world we live in today.

[PS3A]: The game takes place in the mid 21st century where, over a few short decades, our world has seen a dramatic rise in water levels. Considering the futuristic setting, can we expect to see associative advances in in-game technology? We know Kate can manipulate controls on the ship with her MAVI engineering tool but will weapon and other gadgetry progressions over the fifty years or so also feature - or has the decline of civilisation stymied such advancements?

[RH]: As you say, the world has been engulfed by the Great Population Flood, and inevitably that has a negative effect on technological advancement in general. Of course things have developed, the Five Founding Fathers of the Queen of the World are all examples of big corporations who have prospered while the rest of the world drowns, so there is development but it is unbalanced.

We discussed this very early on. We all felt that the future shouldn’t be a brave new world of gleaming technology where even your toaster is intelligent, that’s actually the easy thing to do, but it doesn’t feel real.

It comes back to this issue of relevance and tangibility again, we want you to buy into this world and invest your belief in it. So we focused on what the up and coming technologies were and how they were predicted to develop over the next few decades. We then factored in the effects of the Great Population Flood, global warming, civilisation collapsing under its own weight. The result is a world that has many different layers and nuances, and feels like a credible future projection of the world we live in today.

[PS3A]: The cover system is quite dynamic due to the very nature of how the objects providing this cover are moving on a body of water. How difficult was this to implement and what other cover systems have you studied? Should we expect a Gears of War and Uncharted type of delivery or is this something on a whole new level?

[RH] : We've certainly studied the standard bearers out there, to see where they worked, and where they didn't. We've developed beyond the boundaries that exist in these games and really pushed for a seamless and immediate feel. We're lucky enough to have some incredibly talented individuals who meticulously pour over every detail, and some exceptional technology to develop with.

Floating cover gives you a platform to shoot from in the water, but you can also duck your head beneath the surface to hide from Malthusians as you float down stream... of course Kate can't hold her breath forever.

As you suggest the floating cover system was a different beast altogether. We are using an excellent procedural animation system and that really helps the situation because there are so many different kinds of floating cover, and Kate has to be incredibly agile in the water around floating cover. With the water being completely dynamic, a traditional animation system would not have given us the scope and flexibility to achieve what we have done.

[PS3A]: The Queen of the World is pretty massive in scale and suggests Kate will have more than enough to do on the super-ship during the course of the game. Will we however get to see any of the other bastions of humanity? Do we get to witness the full extent of the global catastrophe?

[RH] : The Queen of the World is not only vast, it's also extremely varied socially and culturally. The workers who prop up the infrastructure live on the lower decks in rather poor conditions, and the wealthy individuals live in luxury penthouses in the buildings which tower above the deck.

So you've got this beautiful social hierarchy which you can literally see evolve from bottom to top in the ships structure, with the foundations of the Five Founding Fathers piercing through every layer and stretching into the sky above.

When you are down in the neon-lit slums christened Proleville by the inhabitants, you begin to realise that the propaganda presenting the Queen of the World as a triumphant reserve for the super-wealthy isn't the full story.

The influence of the global population flood is evident at every level, from the elitism of the rich and influential at the top, to the tolerance of terrible conditions that the poor endure in favour of living in the utter chaos of the outside world, to the blind eye turned to the gang culture in Proleville.

The Queen is deeply controversial; a reactionary consequence of the worldwide chaos, and ultimately it’s this sense of extremity of reaction that provides the richest perspective on the tragedy the world has endured.

[PJ] : As for the rest of the world out there, the player doesn’t see it directly in this game; the QOTW is the player's universe - the ship is around 2km long and about a kilometre wide.

Actually the sequel to the game is set in a drowned Boston – that’s an exclusive by the way - (New York has had more of its fair share of fictional and real disasters over time) so we do have plans for an expansion of the Hydrophobia world.

[PS3A]: Considering the ethos of the Neo-Malthusians is “Save the world, kill yourself” how does this ethical code manifest in the A.I. of the enemies Kate encounters? Can such a nihilistic attitude be seen in their attack strategies? i.e.: Are the Neo-Malthusians precarious and somewhat indifferent to the own safety?

[RH]: Great question. We absolutely wanted to imprint the Malthusians beliefs in their behaviour, particularly because they are so extreme. They want to ensure they wipe out as many people as possible, this is there general attitude, but they are logical about it too – the longer they stay alive the more people they can kill. However if they are on the back foot, say the rest of their squad has been wiped out, they may resort to a form of kamikaze to finish the job honourably.

In a different situation, say a squad of Malthusians is out numbered and falling back, the squad leader may issue an honour call for a kind of mass kamikaze. The higher ranking members of the Malthusian hierarchy are viewed differently however, these are the scholars of the new order in the world the Malthusians want to create, so they will be protected at all costs.

[PJ] : The main thing is that the Malthusians place absolutely no value on human life – even their own. Some of the leaders however may not respect the value of other people’s lives but do recognise their own through this delusion of grandeur they have built up.

So there you have it. Bostonians, prepare to have your wetsuits ready.

Check back tomorrow when the interview concludes with talk of underwater breathing, how Kate's phobia manifests as gameplay and the future of the tech behind the game. We'll also reveal some exclusive artwork of four other characters from the universe of Hydrophobia.

GAME get Limited Edition Fallout 3 On Playstation 3

Posted by uPaL


If you're looking forward to Fallout 3 (like we are) then you are going to have to make a few extra choices in addition to your S.P.E.C.I.A.L. characteristics.

GAME have now added a third purchasing option to their listings with an exclusive Limited Edition version of the title.

Sporting a figurine and packaged in a cardboard sleeve, the Limited Edition version is in addition to the standard and Collector's Edition versions available elsewhere. The Collector's Edition is the 'big one', weighing in with a 'Making Of' DVD, an art booklet, a figurine and a tin 'lunch box' container.

GAME currently list this new edition at a shade under £45, and GAME Reward Card holders will get the equivalent of an extra £2.25 off that price to spend on future purchases - not bad.

You can 
pre-order the Limited Edition now, or grab theStandard/Collector's Edition if that one doesn't take your fancy.*

Fallout 3 is due for release on 31st October.


*Remember, every penny we make from sales through the site goes to charity. If you're going to order Fallout 3 at all, please get it through us to help make a difference...

Wishlist; Braid and Flipside for the PSN

Posted by uPaL

Time after time we see interesting and innovative games appearing on other platforms that we would love to see on the PlayStation Network.


With that in mind, we got some time with Jonathan Blow and Thomas Pilgaard to talk about their respective creations; Braid and Flipside.

Along the way we find out what inspired them and the chances that two of our favourite non-PS3 titles might eventually make it on to the black monolith, and how Braid may even get a PSP outing.

Let's begin with Jonathan Blow and Braid.

[PS3A] Thanks for sparing us some of your time Jonathan. Tell us more about the original concept for Braid...

[JB] I wanted to make a game that was about visiting different worlds, where time would behave differently in each world. When creating the ways that time behaves, I wanted to explore some of the paradoxical things about relativity and quantum mechanics and the ways in which those branches of physics seem to contradict our daily, human-scale existences.

In presentation, I wanted the game to tell story the way a book tells story rather than a film (which is what games usually pattern themselves after). Italo Calvino's book "Invisible Cities" was the primary influence.

[PS3A] We've seen a few 'time shifting' games in the past. Why do you think Braid has caught people's imagination where others in the genre failed to ignite an interest?

[JB] Braid is designed differently from those games. Time manipulation is in the absolute core of Braid's gameplay, whereas in other games it has been a tacked-on feature. The rest of Braid's design had to conform to the time manipulation in order to make the most harmonious construction.

For example, there are no "lives" in Braid; you can never really die. What is the point in that if you could just rewind whenever you want to anyway? So now if you can never die, it doesn't make sense for the game to be about life-threatening action situations, because all the tension would be gone from those. You know you can't die and you know you could just flail your way through even the hardest challenge, so the game had to become something else. That's why it's a puzzle game.

[PS3A] Have you considered bringing Braid to the PS3 and PlayStation Network? Is there anything stopping you from approaching SCE about this?

[JB] Yes, I have considered it. There is a time-limited exclusivity clause in place that prevents me from going to Sony now, but in the future I could if they are interested. I could do the PSP now, but I am not sure how technically feasible that is and most publishers don't seem very interested in that, anyway; I guess they think it won't sell.

[PS3A] What forthcoming games excite you right now?

[JB] I'm interested to see how Flower turns out. Also, whatever Jonathan Mak is working on, whatever Rod Humble is making next, and whatever non-sketch game Jason Rohrer is making next.

[PS3A] Where do you get the inspiration for your games, and what's next for you?

[JB] The inspiration just comes from somewhere. The idea for Braid had some initial seeds that had been hanging around for a while, but when I sat down to work on the game, it just all popped up at once. The same thing happened last month, when I started seriously thinking about my next project. I'm not saying much about that project right now because I might change my mind. In some ways it is related to the ideas in Braid, but in other ways it has absolutely nothing to do with Braid at all.



Another game that has raised our interest is Flipside. Developed by 13 Danish students from universities and art schools, this title captured the imagination when it was released. Thomas Pilgaard told us more about this unique game.

[PS3A] Thomas, please tell us more about the original concept for Flipside.

[TP] The main character of Flipside suffers from split personality disorder and rapid mood swings which is manifested in the way the player can flip between playing on either side of a flat level in a three-dimensional game world.

The two-dimensional game world in three-dimensional space paved the way for the card-board aesthetics that was considered in all aspects of art, sound and animation. The player plays out an imagined escape from an asylum. Depending on which point of view the player decides to take it will be either very lush or gloomy to reflect the main characters extremely volatile state of mind. The possible actions of the player are reflected by this, which means that he can do no harm to his surroundings on the lush side but move around rapidly whereas the gloomy side enable him to deal damage while movement is somewhat obstructed.

[PS3A] I understand you created it using the Half-life engine, but it couldn't look any more different to that game if you tried. Why did you choose that route? And what benefits did the engine deliver for you?

[TP] Using the Source engine was a requirement from the Danish National Academy for Digital, Interactive Entertainment. This is a collaboration between universities and art schools in Denmark that makes student game productions such as this one possible.

We definitely set out to challenge preconceptions about what a Source engine modification should be. Rather than accepting that we had to do a FPS-style game we wanted to explore the possibilities more freely. This presented some challenges and occasional show-stoppers that directed our work towards the result that is seen today.

Even though the Source engine is well-documented in comparison to many other alternatives out there it can be very difficult to work with once you dive into the more esoteric aspects of the engine. However I am sure other engines work similarly; I expect it would be difficult to do a FPS in a RTS engine for instance.

[PS3A] Have you considered bringing Flipside to the PS3 and PlayStation Network? Is there anything stopping you from approaching SCE about this?

[TP] When we first considered whether or not to continue work on Flipside we also discussed advantages and disadvantages of many different platforms and distribution models out there. There are definitely a lot of interesting ways of bringing games with smaller budgets to their audiences today than just a few years ago.

Flipside in its current form does have many things going for it. However there are also quite a few risky aspects. For instance, however enjoyable the prototype level in its current form, it does not prove its potential to entertain players beyond the first 10-15 minutes of play. The main reason for this was the one month of intensive development that went into Flipside with the goal of creating 3-5 minutes of gameplay represented through a vertical slice of an intended game experience.

Taking the potential and difficulties of making Flipside into a full-fledged game into consideration the PSN is an intriguing possibility, but something that is unlikely to happen unless current circumstances are significantly changed.

[PS3A] What forthcoming games excite you right now?

[TP]There is a lot of great stuff in the works with a lot of developers, but to keep some restrain on myself I'll just stick with one game on each of my favourite platforms: Spore on the PC, LEGO Batman on the Wii, LittleBigPlanet on the PS3 and finally Fable II on the X360. LittleBigPlanet is particularly interesting as we actually toyed with some ideas for a physics-based gameplay in Flipside.

[PS3A] Where do you get the inspiration for games like Flipside?

[TP] The inception of the game concept happened as a collaboration between the game director and myself. However the realisation of our dreamy vision required the creativity and professional competencies of the rest of the team of students we were a part of. The expression and reinterpretation of the initial game idea through art, sound, animation and code was necessary for it to form the whole of the experience that is Flipside.

As we began conceptualising what would become Flipside I was very attentive of the inspirations of the game director on the project. From the beginning he was intrigued by Danish artist Hannibal Hildorf, a musician/entertainer who is extremely happy and positive as well as the aesthetics of two-dimensional cardboard pieces and the ways in which their arrangement/size can be used to simulate depth.

Through a joint creative process we bridged the concepts by introducing a dark contrast to the seemingly eternal happiness of Hannibal Hildorf and fusing them in the mental instability of the main character. This came together with the idea of using flat objects in the game world as either side could be used to express one of the two mindsets we were working with.

Keeping in mind the technical limitations and possibilities of the game engine we were required to use we came up with the idea that the player should have freedom to experience the game world freely from both extreme moods and with the differing abilities that could be derived from them. This put the flip in Flipside and led us to the solution of turning the camera 180 degrees around the player character when switching sides.

We'd like to thanks both Jonathan and Thomas for giving us their valuable time. Maybe one day we'll see their brilliant creations on our favourite platform...

Prince will be vistiting us in December

Posted by uPaL

Remember some Ubisoft's statements saying that Prince of Persia will get released before the end of the year? Well, we're in for a treat! Prince's (and Elika's) latest adventure is going to be available December 2nd for America and December 4th for Europe.

It may sound strange, but the UK release has been postponed for one day and it will eventually hit the shelves December 5th.

With so many games coming out this Fall/Winter, it will be extremely difficult to choose what to buy. Without a doubt, Prince of Persia is one of my future purchases.

Choose a platform for Timesplitters 4

Posted by uPaL

It seems that the guys at Free Radical are a little indecisive about Timesplitters 4. In their official site, they are asking us to decide in which console we want to see the fourth instalment of Timesplitters.

By now, PS3 leads the race with a 35%. Wii is next with 33% and the X "thing" holds 25% of the pie.

So don't waste any more time; start voting (do I need to mention that you'll vote for PS3?)!

EA Command & Conquer 3 Tiberium Wars Crack(Version 1.4)

Posted by uPaL

Crytek: "PS4 will be here in 2012"

Posted by uPaL


Singapore, Games Convention Asia and Crytek's Cevat Yerli has made his opinion known regarding when we should expect to see Sony's next combatant in the console wars.

Edge Online 
reports that delivering his keynote speech, Yerli focused on what his company knows best, graphics, and posited how the graphical domain will evolve over the next five years and what his company plans to do to stay one step ahead of it. Claiming that the progression of consoles now hold to key to these graphical advancements, Yerli admits that one of the essential variables in this plan is knowing when the next line of hardware will be available. Admitting that he's asked Sony (who expectantly responded with stony silence) Crytek have postulated that the year we should be marking in our calendars is 2011 or, more likely, 2012.

It's intriguing to note that during 
this current era of seventh generation game consoles as developers start to fully unlock the secrets of the current hardware, a company of Crytek's pedigree appear to be backing Sony for the future. Yerli comments: "Frankly we are linking ourselves to the PS4" when discussing how advances in rendering and multi-core programming will see "a new style that will rival CGI."

Of course, if you look at the historical pattern of Sony hardware releases you'd be forgiven to believe that the PS4 might be here in 2010. Taking into account the PS3's infamous ten year plan however you may have already revised your expectations and reckon 2016 is a more likely candidate for the next hardware iteration. Of course, we all know that Sony will not be resting on their laurels and having a ten year plan does not discount the possibility of launching a successor to the PS3 before the end of the current console's life span. After all, you only have to judge recent PS2 sales figures to identify that there will always be an overlap of hardware with early adopters moving on to the next big thing while other regions start to gravitate to older consoles (with bigger libraries) as prices come down accordingly.

What's certain is that there will be a follow-up to the PS3. We can all proffer our learned guesses but after such a leap in scope between the PS2 and PS3 the bigger question must not be when but what? What could the PS4 possibly offer that the current PS3 could not? Will the gap in functionality between the PS3 and PS4 be more akin to the step-up between the PS1 and PS2, an evolution mostly in the area of graphical power? We shall see.

Home Gets Extended Closed Beta On Playstation 3

Posted by uPaL


When you tore that wrapper apart, frantically hoping to see a gleaming golden ticket staring back at you, were you one of the many thousands dejected and disappointed with the realisation that you were not chosen for the closed Home beta?

Never fear for Director of Home Jack Buser has revealed on the 
PS blogthat a new batch of sparkling invitations are currently winging their way to some lucky mailboxes as we speak. Unfortunately it appears that the new recipients will only be from the previously unselected who applied back in August so this is only good news for those of you who are flapping about in the water and not those who missed the boat entirely.

Or is it? PS3Fanboy have posted up a screenshot (which we won't link to but if you don't know PS3Fanboy and can't find it yourself we'd be in complete shock) from the beta message board regarding a freezing bug currently experienced by some in the beta. What's interesting to note is that a PS3 firmware update planned for "October" will apparently remedy the issue. The magic number of 2.50 is quoted which is such a round figure that we're going to take a gamble and say Home 1.00 will surface on the same day. And with the recent LittleBigPlanet global official 
release datesappearing today also we're going to narrow it down even further and predict that Home will be released on the 21st of October to coincide with the North American release of the game.

Considering the many false dawns Home has experienced in its long gestation period I have a feeling I might live to regret this act of prophecy but what the hell, it's Friday night. It's ok to go crazy once in while!

Update: Jack has responded to some of the commenters on the blog who reckon they've been dissed a 
second time to state that "today’s [email invitations] won’t be the only wave" suggesting at least another call for more testers before the public beta which is still scheduled for "Autumn".

Posted by uPaL


Secret Agent Clank.cso 1.21gb
Part 1 of 3
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Part 3 of 3


Wall E.cso 548mb
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Medical 91 Portable jap.cso 428mb


SBK 08.cso 188mb


World Championship Cards.cso 475mb


MetalGear Acid 2.cso 823mb
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Valhalla Knights 2 jap.cso 902mb
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LEGO Indiana Jones The Original Adventures.cso 708mb
Part 1 of 2
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Chameleon.cso 50mb


Daisenryaku_7_Exceed.cso 98mb


Magic Sudoku.cso 76mb


put the ULJS00138 folder into your game folder
Valhalla Knights 2 demo 6mb


WW2 Battle Over the Pacific.cso 26mb


Everybodys Golf 2.cso 1.9gb
Part 1 of 2
Part 2 of 2


bleach 5.cso JAP 435mb


echo chrome.cso 121mb


Ikuze Gen-San Yuuyake Daiku Monogatari.cso JAP 144mb


Keibatsuu_Portable.cso JAP 380mb


Secret Agent Clank.cso DEMO 140mb


Vantage jap.cso 401mb


SNK AC1.cso 922mb
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Mystereet jap.cso 1.13gb
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Lanfeust of Troy.cso 199mb


R Type Commands.cso full 153mb


UEFA EURO 08.cso 1.03gb
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Ironman.cso 504mb
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Nippon no Asokode jap.cso 684mb
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Warnichi.cso 47mb


Ape Quest.cso 256mb


Pinball Hall Of Fame.cso 272mb


R Type Command demo.cso 122mb


BEATS.cso 234mb


flow.iso 90mb


GO Puzzle.cso 43mb


Syphon Filter Combat Ops.cso 43mb


Star Ocean 2jap.cso 1.21gb
Part 1 of 3
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Umihara Kawase Portable jap.cso 101mb


Code Geass Lost Colors jap.cso 754mb
Part 1 of 2
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Monster Hunter 2nd G jap 749mb
Part 1 of 2
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Tales of Rebirth jap.cso 1.33gb
Part 1 of 3
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Warrios Orochi.cso 476mb


Spinout.cso 77mb


PES2008.cso 991mb
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Blokus Portable Steambot Championship.cso 41mb


Wild Arms xf.cso 1.2gb
Part 1 of 2
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Off Road.cso 431mb


Mugen Kairou jap.cso 69mb


Final Fantasy VII Crisis Core.cso usa 1.06gb
Part 1 of 3
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Silverfall.cso 225mb


FlatOut Head On.cso 154mb


Fading Shadows.cso 154mb


God of War Chains of Olympus.cso 1.22gb
Part 1 of 3
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Major League Baseball 2K8.cso 1.28gb
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Puzzle Guzzle.cso 58mb


MLB THE show 08.cso 858mb
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King of Clubs.cso 181mb


Dungeon Explorer Warrior of the Ancient Arts.cso 334mb


Telly Addicts.cso 384mb


Space Invaders Extreme.cso jap 56mb


Musou Orochi jap.cso 451mb


My Stylist CHI jap.cso 80mb


Need For Speed Prostreet.cso 786mb
Part 1 of 2
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Patapon full.cso 200mb



Castlevania Dracula X Chronicles.cso english 638mb
Part 1 of 2
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Chessmaster.cso 81mb


Bomberman Land.cso usa 294mb


Downstream Panic.cso 123mb


patapon Usa demo.cso 42mb


Coded Soul.cso jap 318mb


Ys 6 The Ark Of Napishtim.cso 420mb


Ossu! Banchou Portable.cso jap 43mb


Blokus Club Portable with Bumpy Trot.cso jap 20mb


Puyo Pop Fever 2 jap.cso 156mb


Taiheiyou no Arashi.cso jap 99mb


Yggdra Union.cso 384mb


WinningEleven2008.cso 904mb
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Harvey Birdman.cso 1.4gb
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Reishikikanjousentouki 2.cso Jap 305mb


Donkey Xote.cso only english 191mb


Luxor Pharaohs Challenge.cso 15mb


just update and padding riped New links 1/5/08
GTA Liberty City Stories.cso 562mb
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Suzumiya Haruhi no Yakusoku jap.cso 941mb
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Atari Classics Evolved.cso 37mb


STAR OCEAN First Departure.cso Jap 873mb
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update and all language rip only english left
Warriors of The Lost Empire.cso 423mb


NANA JAP.cso 112mb


Beta Bloc.cso 28.5mb


Patapon jap.cso 196mb

Hajime no Ippo Portable Victorious Spirits.cso jap 317mb

Little Britain.cso 189mb

MX Vs ATV Untamed.cso 158mb


Yggdra Union jap demo.cso 164mb


Talkman Travel jap.cso 55.7mb


Minna No Golf Portable 2 jap.cso 742mb

wipeout pulse.cso Full 200mb


Mahjong Haou Portable Dankyuu Battle.cso Jap 37mb


Beowulf.cso 980mb new links 12/25/07
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The Golden Compass.cso 826mb
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World Series Of Poker 2008.cso 807mb
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Chronicle of Dungeon Maker 2.cso Jap 43.2mb


Pursuit Force Extreme Justice.cso 1gb
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Yuusha no Kuse ni Namaikida.cso Jap 38.8mb


International Cricket Captain III.cso 44.8mb


Football Manager Handheld 2008.cso 28mb


Air jap.cso 1.09gb
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Goku Maka Mura Kai JAP.cso 693mb
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Kaitou Apricot Portable jap.cso 709mb
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Chilie Con Carage.cso 622mb new links 11/23/07
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Anata wo Yurusana jap.cso 382mb


Dungeon Explorer Meiyaku no Tobira jap.cso 442mb


Sonic Rivals 2.cso 234mb


Alien vs Predator Requiem.cso 258mb


Metal Gear Solid Portable Ops Plus Usa.cso 677mb
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Medal of Honor Heroes 2.cso 357mb


Warhammer 40k Squad Command.cso 422mb


Napoleon Dynamite.cso 431mb


SOCOM US Navy Seals Tactical Strike.cso 929mb
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WWE Smackdown vs Raw 2008.cso 0.99gb
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Ricky Ponting 2007 Pressure Play.cso 188mb


Silent Hill Origins USA.cso 710mb
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The Simpsons Game.cso 676mb
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Socom US Navy Seal Tactical Strike Demo.iso 269mb


Ben 10 Protector of Earth.cso 572mb
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Manhunt 2.cso 990mb
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Freekout Extreme Freeride.cso 559mb
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Disgaea Afternoon of Darkness.cso 447mb


just put the whole folder named ULUS10313 into your game folder
sorry guys you need to have 3.71 to run this demo
Warhammer 40,000 Squad Command Demo 6mb


The Sims 2 Castaway.cso 299mb


Castlevania Dracula X Chronicles.cso 741mb
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Riviera Special Edition.cso 457mb new link 12/29/07


SpiderMan 3.cso 1.38gb
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Spelling Challenge And More.cso 118mb


SWAT Target Liberty.cso 554mb
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God of War Chains of Olympus.cso DEMO 277mb


tales of eternia.cso just update riped 530mb


NBA LIVE 08 rip.cso ONLY 117mb


IDOL JANKEN Interactive UMD Movie.ISO 1.63gb
You Must be running 3.52 M33-4 or higher for this to work
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Thrillville Off the Rails.cso 490mb


Crash Of The Titans.cso 564mb
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Juiced 2 Hot Import Nights.cso 793MB
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Pump It Up ZERO Portable.cso 1.63GB NOTHING RIPED
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Spiderman Friend or Foe.cso 482mb


syphonfilter logans shadow.cso 1.06gb
Disc 1 Part 1 of 3
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Star Wars Battlefront Renegade Squadron.cso 667mb fixed
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Eiyuu Densetsu Sora no Kiseki SC Disc 1 Jap.cso 1.10gb
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Eiyuu Densetsu Sora no Kiseki SC Disc 2 Jap.cso
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Gundam Battle Chronicle jap.cso 402mb


NBA 08 Featuring Block Party.cso 524mb
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Final Fantasy Tactics The War Of The Lion.cso 203mb


The Dog Happy Life McDonalds Version.cso 553mb
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SEGA RALLY Revo FULL.cso 145mb


NBA LIVE 08.cso 743MB
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fifa 08.cso 893mb english
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jackass the game.cso 721mb
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Wangan Midnight Portable jap.cso 257mb


fifa 08.cso 923mb German
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Metal Gear Portable Ops Plus Jap.cso 681mb
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Super Collapse 3.cso 12mb


Yu-Gi-Oh! GX Tag Force 2.cso 1.5gb
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Pro Cycling 07.cso 220mb


R-Type Tactics JAP.cso 166mb


Fate Tiger Colosseum jap.cso 393mb


Coded Arms Contagion.cso 447mb


World of Pool.cso 100mb


Crisis Core Final Fantasy VII.cso 1.19GB new link 10/5/07
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Jitsuwa Kaidan Shinmimi bukuro Ichi no Shou jap.cso 351mb


My Summer Holiday 20th Century jap.cso 292mb


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Sega Rally Revo.cso 145mb


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only update riped
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Dead Head Fred.cso 862mb only update riped
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Monster Hunter Freedom 2.cso USA 655mb only update riped
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Tiger Woods Pro Tour 08.cso 666mb
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Snow Portable Jap.cso 855mb only update riped
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Jeanne Darc USA FULL.cso 739mb
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Dragoneers aria USA.cso 245mb


Dragoneers aria JAP.cso 245mb


Silent Hill Experience USA Interactive UMD Movie 1.66gb
You Must be running 3.52 M33-4 for this to work for you just read the how to start notepad it will tell you what to do
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Shutoku Battle Zone of Control JAP.cso 404mb


Silent Hill Origins Demo.cso 613mb
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Tom Clancy's Ghost Recon Advanced Warfighter 2.cso 641mb New links 12/4/07
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Super Robot Taisen MX Portable jap.cso 550mb
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This demo will not work on 3.40OE you need 3.52 m33 to play it and you just drop the folder into your game folder
Worms Open Warfare 2 demo 5mb


Dungeons And Dragons Tactics.cso 268mb


Jet De Go Pocket jap.CSO 565mb
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Daisenyaku Portable jap.cso 40mb


Madden 08.cso 857mb new links
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Yoshimune Portable jap.cso 77mb


Hand dictionary.cso jap 44mb


Kollon JAP.cso 294mb


NBA.cso 97mb


Princess Crown jap.cso 106mb


Tomb Raider Anniversary.cso 1gb
Part 1 of 3
Part 2 of 3
Part 3 of 3


Minna no Golf Jyou Vol 2 D1.cso jap 786mb
Part 1 of 2
Part 2 of 2


Minna no Golf Jyou Vol 2 D2.cso jap 686mb
Part 1 of 2
Part 2 of 2


Wild ARMs Crossfire.cso jap 773mb new links
Part 1 of 2
Part 2 of 2



Crazy Taxi Fare Wars.cso 306mb


State shift.cso 154mb


Harvest Moon Boy and Girl.cso 136mb


Brave Story New Traveler.cso 133mb


Jeanne D'Arc Demo english.cso 181mb


Janshi Suchi Pai 3 Remix jap.cso 774mb
Part 1 of 2
Part 2 of 2


For Symphony with All Ones Heart Portable jap.cso 788mb
Part 1 of 2
Part 2 of 2


World Championship Poker 2.iso 650mb


Sarugetchu SaruSaru Daisakusen jap.cso 370mb


Final Fantasy 2 Usa.cso 205mb


Eiyuu Densetsu Sora no Kiseki jap.cso 1.51gb No English
Part 1 of 4
Part 2 of 4
Part 3 of 4
Part 4 of 4


Alien Syndrome.cso 293mb


Mawaskes Based on Carton Kun full.cso jap 65mb


Simple 2500 Series Portable Vol 10 The IQ Cube jap.cso 216mb


2 demos in 1
R-Type Tactics And Mawaskes DEMO.cso jap 151mb


Tales of the World Radiant Mythology.cso 331mb


Riviera The Promised Land.cso 460mb


Armored Core Formula Front Extreme Battle.cso FULL 419mb


Soukyuu no Fafner Jap.cso 303mb


Steel Horizon.cso 55mb


Chuukana Janshi Tenhoo Painyan Remix.cso 726mb
Part 1 of 2
Part 2 of 2


Me de Nou wo Kitaeru Sokudokujutsu Portable.cso 127mb


update and dummy files riped
Hot Wheels Ultimate Racing.cso 76mb


Traxxpad .cso 196mb


Talkman for Kids Jap.cso 238mb


Secret of Evangelion Portable jap.cso No English 510mb
Part 1 of 2
Part 2 of 2


This is a PS1 game after you extract it place the folder named Suikoden II in you game folder
Suikoden II 338mb


Wipeout Pulse Promo Demo.cso 238mb


Update And Music Riped
The Bigs RIP.iso 195mb


Only Update Riped
The Bigs FULL.cso 352mb


Final Fantasy.cso english 126mb


Harry Potter And The Order Of The Phoenix.cso English 534mb new links 12/29/07
Part 1 of 2
Part 2 of 2


Ratatouille.cso 493mb


This Will Only Work On 3.40OE
Syphon Filter Logans Shadow Demo.cso 353mb


SBK '07 Superbike World Championship.cso 135mb


A.K.A Tobidase Trouble Hanafuda Douchuuki
Fate Stay Night jap.cso 340mb


Harry Potter And The Order Of The Phoenix.cso 579mb
No English! french german spanish and italian only!
Part 1 of 2
Part 2 of 2


Super Fruit Fall.cso 12mb


Hot Brain.cso 380mb


Transformers The Game.cso 484mb


Dungeon Maker Hunting Ground.cso 77mb


Dragon Ball Z Shin Budokai 2.cso English 544mb
Part 1 of 2
Part 2 of 2


Spectral Vs Generation pal.cso English 119mb


Great Battles of Rome.cso 441mb


Tom Clancy's Rainbow Six Vegas.cso 723mb
Part 1 of 2
Part 2 of 2


Hot Pixel.cso 250mb


LOCO ROCO.cso new link 12/28/07 376mb


No Sound
Tom Clancy's Rainbow Six Vegas.cso Rip 224mb


PQ2.cso 588mb
Part 1 of 2
Part 2 of 2


Super Pocket Tennis.cso 57mb


Parappa The Rapper PROMO.cso english 306mb


Dragonball Z Shin Budokai 2 jap.cso 299mb








Shrek The Third.cso 343mb


Jap And English
Final Fantsy II jap.cso 205mb


Audition Portable.cso 679mb
Part 1 of 2
Part 2 of 2


Update And all Langage rip but english
Impossible Mission rip.cso 40mb


Minna no Golf Jyou Vol 1 Disc 1 jap.cso 722mb
Part 1 of 2
Part 2 of 2


Minna no Golf Jyou Vol 1 Disc 2 jap.cso 753mb
Part 1 of 2
Part 2 of 2


Smash Court Tennis 3.cso 911mb
Part 1 of 2
Part 2 of 2


Update And all Langage rip but english
SURF'S UP rip.cso 418mb


Dragon Ball Z Shin Budokai PAL.cso 209mb


Hard Rock Casino.cso 510mb
Part 1 of 2
Part 2 of 2


Update and All langage ripped but english
crush rip.cso 311mb


Update And all video's or linked
Legend of the Dragon rip.cso 124mb


crush.cso 717mb
Part 1 of 2
Part 2 of 2


Legend of the Dragon.cso 400mb


Brooktown High.cso 663mb
Part 1 of 2
Part 2 of 2


Bleach Heat The Soul 4 Jap.cso 705mb
Part 1 of 2
Part 2 of 2


DTM Race Driver 2.cso 800mb
Part 1 of 2
Part 2 of 2


FIFA 2006.cso 356mb


Pro Evolution 5.cso 562mb


Race Driver 2006.cso 988mb
Part 1 of 2
Part 2 of 2


Jissen Pachislot Hisshouhou Portable Aladdin 2 Evo jap.cso 404mb


DAXTER full.cso 1.12gb only update rip
Part 1 of 3
Part 2 of 3
Part 3 of 3


Koukyou Shihen Eureka Seven jap.cso 408mb


Makai Senki DisGaea Portable jap.cso 327mb


Tales of Phantasia Full Voice Edition jap.cso 294mb


World Tour Soccer 2.cso 601mb
Part 1 of 2
Part 2 of 2


Little Aid Portable jap.cso 1.04gb
Part 1 of 3
Part 2 of 3
Part 3 of 3


DJ Max Portable International Edition.cso 1.26gb
Part 1 of 3
Part 2 of 3
Part 3 of 3


Puzzle Scape.cso 287mb


Kanji Trainer Portable jap.cso 19mb


Kuru Kuru Chameleon jap.cso 25mb


Ore no Dungeon Desire and Adventurous Spirit jap.cso 80mb


Mobile Train simulator.cso 1.52gb
Part 1 of 4
Part 2 of 4
Part 3 of 4
Part 4 of 4



Pirates of the Caribbean at worlds end english rip.cso 573mb
Part 1 of 2
Part 2 of 2


Pirates of the Caribbean at worlds end.cso 1.03gb
Part 1 of 3
Part 2 of 3
Part 3 of 3


Mai-Hime Senretsu! Shin Fuuka Gakuen Gekitoush jap.cso 571mb
Part 1 of 2
Part 2 of 2


Mai Hime Bakuretsu! Fuuka Gakuen Gekitoushi jap.cso 224mb


Tales of the World Radiant jap.cso 352mb


Riviera Yakusoku no Chi jap.cso 293mb


Parodius Portable jap.cso 288mb


Spectral Vs Generation jap.cso 110mb


Parapa The Rapper jap.cso 262mb


Routes Portable jap.cso 1.35gb
Part 1 of 3
Part 2 of 3
Part 3 of 3


Daikoukai Jidai IV Rota Nova.cso 83mb


Mahjong Haoh Portable Jansou Battle jap.cso 47mb


Plus Plum 2 Again Portable jap.cso 75mb


The Dog Happy Life jap.cso 553mb


Wizardry 3 Haou no Keifu jap.cso 43mb


Winning Eleven 10 Ubiquitous Evolution jap.cso 738mb
Part 1 of 2
Part 2 of 2


Sega MegaDrive Collection.cso 727mb
Part 1 of 2
Part 2 of 2


Puyo Puyo 15th Anniversary jap.cso 190mb


Sudoku jap.cso 8mb


Winning Eleven 9 USA.cso 572mb


7 Wonders.cso 18mb


Finder Love Rina jap.cso 900mb
Part 1 of 2
Part 2 of 2


Portable Island jap.cso 602mb
Part 1 of 2
Part 2 of 2


Hokuto no Ken SE Portable jap.cso 181mb


Tama Run jap.cso 291mb


Heatseeker.cso 196mb


Boxers Road 2 jap.cso 408mb


Final Fantasy Tactics jap.cso 246mb


Tokimeki Memorial Forever With You.cso Jap 556mb
Part 1 of 2
Part 2 of 2


Talkman.cso 981mb
Part 1 of 2
Part 2 of 2


Mobile Suit Gundam Quiz Monsenshi DX jap.cso 221mb


Something like Crazy Taxi
Simple2500 Series Vol 9 The My Taxi jap.cso 40mb


Driver 76.cso 870mb
Part 1 of 2
Part 2 of 2


WinX Club Join The Club.cso 586mb
Part 1 of 2
Part 2 of 2


Dinner Dash.cso 47mb


Ultimate Board Game Collection.cso 44mb


Jeanne Darc Jap full.cso 739mb
Part 1 of 2
Part 2 of 2


School Rumble Jap.cso 1gb
Part 1 of 3
Part 2 of 3
Part 3 of 3


Vulc**** Seek and Destroy Jap.cso 530mb
Part 1 of 2
Part 2 of 2


Xyanide Resurrection.cso english rip 556mb
Part 1 of 2
Part 2 of 2


CUBE.cso 254mb


Eyeshield 21 Portable Edition jap.cso 475mb


harvest moon portable jap.cso 84mb


SD Gundam G Generation Portable jap.cso 989mb
Part 1 of 2
Part 2 of 2


Carnage Heart Portable jap.cso 198mb


Shichida Shiki Training Unou Tanren Portable jap.cso 5mb


Fushigi Yuugi Genbu jap.cso 269mb


no update no sound no BRM
Armoured Core.cso 129mb


Gallery Fake jap.cso 168mb


Passport To Rome.cso 661mb
Part 1 of 2
Part 2 of 2


Passport To Prague.cso 665mb
Part 1 of 2
Part 2 of 2


Passport To Paris.cso 665mb
Part 1 of 2
Part 2 of 2


Passport To London.cso 672mb
Part 1 of 2
Part 2 of 2


Passport to Barcelona.cso 654mb
Part 1 of 2
Part 2 of 2


Passport Amsterdam.cso 641mb
Part 1 of 2
Part 2 of 2


Shanghai jap.CSO 48mb


stacked.cso 109mb


Minna no Chizu 2 jap.cso 1.01gb
Part 1 of 3
Part 2 of 3
Part 3 of 3


Xyanide Resurrection.cso 1.29gb
Part 1 of 3
Part 2 of 3
Part 3 of 3


Only update ripped
Aedis Eclipse Generation of Chaos.cso 575mb
Part 1 of 2
Part 2 of 2


Only update ripped
Carol Vordermans Sudoku USA.cso 351mb


Only update ripped
The Fast And The Furious.cso 385mb


Gunpey.cso 507mb
Part 1 of 2
Part 2 of 2


Socom US Navy Seals Fireteam Bravo 1 usa.cso 115mb


Go Sudoku.cso 200mb


FIFA World Cup Germany 2006.cso 543mb
Part 1 of 2
Part 2 of 2


Lumines 2 jap.cso 867mb
Part 1 of 2
Part 2 of 2


Pocket Pool.cso full 613mb
Part 1 of 2
Part 2 of 2


LA Rush.cso 931mb
Part 1 of 2
Part 2 of 2


Kinnikuman Muscle Generation jap.cso 155mb


Legend Of Heroes.cso 421mb


IQ Mania.cso 347mb


no update or boot.bin video and music files are linked
Pocket Pool.cso 38mb


Isshou Asoberu Todai Shogi sume Shogi Dojo.cso jap 18mb


F1 Grand Prix.cso 231mb


Avitar The Last Airbender.cso 107mb


Carol Vorderman's sudoku rip.cso 12mb


Dragon Quest & Final Fantasy jap.cso 218mb


bleach jap.cso 275mb


bleach 2 jap.cso 549mb


bleach 3 jap.cso 678mb
Part 1 of 2
Part 2 of 2


Tiger Woods 07.cso 587mb
Part 1 of 2
Part 2 of 2


Star Wars Leathal Alliance.cso 700mb
Part 1 of 2
Part 2 of 2


Metal Gear Solid Digital Graphic Novel.cso 601mb
Part 1 of 2
Part 2 of 2


Pump It Up Exceed Portable korea.cso 743mb
Part 1 of 2
Part 2 of 2


Sudoku Battle Action Zendoku.cso 30mb


Kanon jap.cso 798mb
Part 1 of 2
Part 2 of 2


Final Fantasy 20th Anniversary Edition jap + English.cso 126mb new link 1/5/08


Valhalla Knights jap.cso 388mb


Valhalla Knights USA.cso 350mb


Yu Gi Oh GX Tag Force.cso 502mb


Aces of War.cso 232mb


NFL Street 2 Unleashed.cso 164mb


Pac Man World Rally.cso 214mb


Space Invader Galaxy Beat jap.cso 166mb


Taito Memories pocket.cso 221mb


Ultraman Fighting Evolution Zero Jap.cso 229mb


World Poker Tour.cso 144mb


Xtreme Party.cso 134mb


007 From Russia with Love.cso 521mb
Part 1 of 2
Part 2 of 2


Fish Eyes Portable Jap.cso 109mb


Gretzky NHL 2005 .cso 92mb


Namco Museum Battle Collection.cso 104mb


Midway Arcade Treasures Extended Play.cso 453mb


Football Manager Handheld.cso 94mb


Finder Love Aki Hoshino.cso jap 948mb
Part 1 of 2
Part 2 of 2


Death jr 2 root of evil.cso 520mb
Part 1 of 2
Part 2 of 2


Frantix.cso 270mb


ATV Offroad Fury.cso 417mb


Ape Escape Racer jap.cso 217mb


Bubble Booble Magical Tower jap.cso 88mb


Championship Manager 2005.cso 130mb


Championship Manager 2006.cso 139mb


Capcom Classic remixed.cso 481mb


Ape Academy.cso 155mb


EveryBody's Golf.cso 499mb


NBA Ballers Rebound.cso 451mb


Blood+ Final Peace jap.cso 639mb
Part 1 of 2
Part 2 of 2


Dora Slot Kyojin No Hoshi 2 jap.cso 12mb


Practical Intelligence Quotient.cso 87mb


rockman dash 2 jap.cso 177mb


Metal Gear Acid.cso 178mb


Naruto Narutimate.cso Jap 532mb


Pimp My Ride.cso 508mb
Part 1 of 2
Part 2 of 2


Shinseiki Evangelion 2 jap.cso 732mb
Part 1 of 2
Part 2 of 2


Innocent Life A Futuristic Harvest Moon.cso 256mb


DRAGON BALL Z SHIN BUDOKAI.cso 190mb


Ridge Racer 1.cso 557mb
Part 1 of 2
Part 2 of 2


Field Commander.cso 865mb
Part 1 of 2
Part 2 of 2


WTF.CSO 372mb


Twisted Metal Head on.cso 317mb


Kao Challengers.cso 374mb


X-Men Legends 2.cso 431mb


World Rally Championship.cso 637mb
Part 1 of 2
Part 2 of 2


Salamander Portable Jap.cso 170mb


Need For Speed Most Wanted.cso 156mb


Metal Gear Acid 2.cso 805mb
Part 1 of 2
Part 2 of 2


Twinbee portable jap.cso 133mb


Sengoku Cannon Sengoku Ace Episode 3 jap.cso 88mb


Key Of Heaven.cso 965mb
Part 1 of 2
Part 2 of 2


Me and My Katamari.cso 1gb
Part 1 of 2
Part 2 of 2


Gundam Seed Rengou vs Z A F T Portable.cso jap 473mb


Their is no english in this game
Taiko no Tatsujin Portable JAP.cso 304mb


Their is no english in this game
Sangokushi 8 JAP.cso 109mb


Their is no english in this game
Innocent Life Shin Bokujou Monogatari JAP.cso 136mb


Some english in this game not much
Boku wa Koukuu Kanseikan Airport Hero Shinchitose JAP.cso 129mb


Ford Street Racing XR Edition.cso 111mb


Free Running.cso 248mb


Reel Fishing The Great Outdoors.cso 116mb


Exit 2.iso 157mb


Rapala Trophies.cso 214mb


Popolocrois.cso 628mb
Part 1 of 2
Part 2 of 2


Fifa Street 2.cso 219mb


Their is no english in this game
Bomberman Land Portable jap.cso 348mb


Pac-Man World 3.cso 760mb
Part 1 of 2
Part 2 of 2


DJ Max Portable 2 Korea.cso 1½ gb
Part 1 of 4
Part 2 of 4
Part 3 of 4
Part 4 of 4


Disable use no umd in recovery and use any umd game you own to load
GTA Vice City Stories.cso 869mb
Part 1 of 2
Part 2 of 2


Generation Of Chaos.cso 693mb
Part 1 of 2
Part 2 of 2


Cabelas Dangerous Hunts.cso 370mb


Update boot.bin and all language's but English ripped
Prince Of Persia Rival Swords.cso 645mb
Part 1 of 2
Part 2 of 2


Ghost In The Shell Stand Alone Complex.cso 602mb


Viewtiful Joe Red Hot Rumble.cso 427mb


Family Guy.cso 1gb
Part 1 of 3
Part 2 of 3
Part 3 of 3


Initial D Street Stage Jap.cso 597mb


Untold Legends The Warrior's Code.cso 645mb
Part 1 of 2
Part 2 of 2


Myst.cso 912mb
Part 1 of 2
Part 2 of 2


Lost Regnum.cso 419mb


Gundam Battle Royale jap.cso 453mb


Mind Quiz.cso 14mb


Tiger Woods PGA Tour.cso 583mb
Part 1 of 2
Part 2 of 2


Guilty Gear Judgment.cso 458mb


Toca Race Driver 2.cso 800mb
Part 1 of 2
Part 2 of 2


puzzle bobble pocket.cso 10mb


frogger helmet chaos.cso 159mb


MediEvil Resurrection.cso 1.11gb
Part 1 of 2
Part 2 of 2



just update and padding riped
Rainbow Island Evolution.cso 687mb
Part 1 of 2
Part 2 of 2


Ape Academy 2.cso 372mb


Rengoku 2 The Stairway to HEAVEN.cso 392mb


Blade Dancer Lineage of Light.cso 260mb


MLB.cso 664mb
Part 1 of 2
Part 2 of 2


Super Monkey Ball Adventure.cso 203mb


The Legend Of Heroes 1 A Tear of Vermillion.cso 559mb


Mega Man Powered Up.cso 247mb


Rengoku The Tower Of Purgatory.cso 145mb


Winning Eleven Pro Evolution Soccer 07.cso 738mb
Part 1 of 2
Part 2 of 2


Open Season.cso 939mb
Part 1 of 2
Part 2 of 2


NCAA 07 FOOTBALL.cso 734mb
Part 1 of 2
Part 2 of 2


V8 Supercars 3 Shootout.cso 679mb


Space Invaders Evolution.cso 175mb


Outrun 2006 Coast 2 Coast.cso 371mb


LOCO ROCO.cso 376mb


Update and all languages but English Riped
Syphon Filter Dark Mirror.cso 1.44gb
Part 1 of 3
Part 2 of 3
Part 3 of 3


PUYO POP FEVER.cso 79mb


Taito Legends Power up.cso 216mb


All Music Riped
Sponge Bob Square Pants Yellow Avenger.cso 96mb


Update and padding riped
BREATH OF FIRE 3.cso 152mb


Socom US Navy Seals Fireteam Bravo 1.cso 817mb
Part 1 of 2
Part 2 of 2


All Video Are Linked And Update is Riped
Darkstalkers Chronicle the Chaos Tower.cso 279mb


Lego Star Wars 2 The Original Trilogy.cso 836mb
Part 1 of 2
Part 2 of 2


Justice League Heroes.cso 1.04gb
Part 1 of 3
Part 2 of 3
Part 3 of 3


Formula One 06.cso 306mb


Power Stone Collection.cso 305mb


Gitaroo Man Lives.cso 948mb
Part 1 of 2
Part 2 of 2


Tony Hawks Project 8.cso 1.17gb
Part 1 of 3
Part 2 of 3
Part 3 of 3


Lumines.cso 149mb


Test Drive Unlimited Final Version.cso 940mb
Part 1 of 2
Part 2 of 2


World Championship poker 2.iso 153mb


Mortal Kombat Unchained.cso 1.03gb
Part 1 of 2
Part 2 of 2


Rush.cso 910mb
Part 1 of 2
Part 2 of 2


Full Auto 2 Battlelines.cso 202mb


Puzzle Quest Challenge of the Warlords.cso 61mb


DragonBall Z Shin Budokai Another Road.cso 315mb


Fifa 07.cso 857mb
Part 1 of 2
Part 2 of 2


Virtua Tennis 3.cso 336mb


Pro Evolution Soccer 6.cso 800mb
Part 1 of 2
Part 2 of 2


Moto GP.cso 229mb


Asphalt Urban GT 2.cso 324mb


After Burner Black Falcon.cso 290mb


Football Manager Handheld 07.cso 30mb


Activision Hits Remixed.cso 175mb


UEFA Champions League 06-07.cso 732mb
Part 1 of 2
Part 2 of 2


Tomb Raider Legends.cso 1.17gb
Part 1 of 3
Part 2 of 3
Part 3 of 3


Pursuit Force.cso 830mb
Part 1 of 2
Part 2 of 2


Socom US Navy Seals Fireteam Bravo 2.cso 660mb
Part 1 of 2
Part 2 of 2


World Championship Poker All In.cso 529mb
Part 1 of 2
Part 2 of 2


The Sims 2.cso 444mb


ATV Offroad Fury Pro.cso 498mb


Teenage Mutant Ninja Turtles.cso 835mb
Part 1 of 2
Part 2 of 2


Brother in arms D Day.cso 1.07gb
Part 1 of 3
Part 2 of 3
Part 3 of 3


Blitz Overtime.cso 613mb
Part 1 of 2
Part 2 of 2


Sims Pets 2.cso 774mb
Part 1 of 2
Part 2 of 2


Every Extend Extra.cso 236mb


Scooby Doo who's watching who.cso 398mb


Dungeon Slege.cso 467mb


snoopy vs the red baron.cso 288mb


Championship Manager 2007.cso 50mb


Tenchu Time Of The Assasins.cso 287mb


Burnout Dominator.cso 394mb


call of duty road to victory.cso 365mb


Ys The Ark Of Napishtim.cso 445mb


Gun Showdown.cso 603mb
Part 1 of 2
Part 2 of 2


Street Riders.cso 460mb


Ghosts and Goblins.cso 271mb


Ace combat x.cso 760mb
Part 1 of 2
Part 2 of 2


cabela's african safari.cso 406mb


Lumines 2.cso 985mb
Part 1 of 2
Part 2 of 2


Marvel Ultimate Alliance.cso 591mb
Part 1 of 2
Part 2 of 2


Peter Jackson's King Kong.cso 435mb


Infected.cso 365mb


NHL 07.cso 794mb
Part 1 of 2
Part 2 of 2


Dynasty Warriors 2.cso 132mb


Harry Potter and the Gob of fire.cso 280mb


Killzone Liberation.cso 476mb


Marvel Trading Card Game.cso 602mb
Part 1 of 2
Part 2 of 2


Final Armada.cso 391mb


Magic Sudoku.cso 56mb


Major League Baseball 2K7.cso 1.26gb new links
Part 1 of 3
Part 2 of 3
Part 3 of 3


Monster Hunter Freedom.cso 615mb
Part 1 of 2
Part 2 of 2


valkyrie profile.cso 583mb
Part 1 of 2
Part 2 of 2


300 March to Glory.cso 689mb
Part 1 of 2
Part 2 of 2


Mega Man Maverick Hunter X.cso 401mb


Ape Escape On the Loose.cso 362mb


Worms open warfare.cso 70mb


Bomberman.cso 54mb


MLB 07 the show.cso 852mb
Part 1 of 2
Part 2 of 2


Bust A Move Ghost.cso 20mb


SmackDown vs. Raw 06.cso 483mb


50 Cent Bullet Proof.cso 183mb


Astonisha Story.cso 67mb


Fight Night Round 3.cso 162mb


Metal Gear Solid Portable Ops.cso 818mb
Part 1 of 2
Part 2 of 2


Bust a Move Deluxe.cso19mb


Dave Mirra BMX Challenge.cso 144mb


EA replay.cso 82mb


Lemmings.cso 168mb


SSX on tour.cso 187mb


Star Trek Tactical Assault.cso 133mb


Street Fighter Alpha Max.cso 97mbNew link 1/5/08


Midnight Club 3.cso 707mb
Part 1 of 2
Part 2 of 2


Nascar.cso 572mb
Part 1 of 2
Part 2 of 2


MX vs. ATV.cso 444mb


Micro Machines V4.cso 234mb


GRIP SHIFT.cso 107mb


Avatar the legend of aang.cso 107mb


Bliss Island.cso 102mb


Exit.cso 64mb


Pilot Academy.cso 94mb


Prostroke Golf World Tour 2007.cso 86mb


Star Soldier.cso 29mb


Monster Kingdom Jewel Summoner.cso 460mb


Legend of Heroes 3.cso 653mb
Part 1 of 2
Part 2 of 2


Koloomn.cso 39mb


M.A.C.H.cso 184mb


Samurai Warriors.cso 179mb


battle zone.cso 127mb


NFL Street 2.cso 92mb


MVP BASEBALL.cso 193mb


Over The Hedge Hammy Goes Nuts.cso 176mb


Prince Of Persia Revelations.cso 715mb
Part 1 of 2
Part 2 of 2


Star Wars Battle Front 2.cso 188mb


virtua tennis.cso 153mb


Thrillville.cso 413mb


Wipeout Pure.cso 154mb


The Con.cso 210mb


Sonic Rivals.cso 101mb


spectral souls.cso 561mb
Part 1 of 2
Part 2 of 2


Pocket Racers.cso 160mb


Sega Genesis Collection.cso 725mb
Part 1 of 2
Part 2 of 2


Dynasty Warriors.cso 115mb


NBA live 07.cso 713mb
Part 1 of 2
Part 2 of 2


Medal Of Honor Heroes.cso 186mb


juice.cso 589mb
Part 1 of 2
Part 2 of 2


Dead to Rights.cso 90mb


Hot Shot Golf Open Tee.cso 409mb


Ford Street Racing LA Duel.cso 100mb


Gradius Portable.cso 263mb


GodFather.cso 413mb


Crash Team Racing.cso 463mb


Fired up.cso 179mb


Daxter.cso 219mb


bubble bobble evolution.cso 50mb


Arthur And The Minimoys.cso 1.34gb
Part 1 of 3
Part 2 of 3
Part 3 of 3


Marvel Nemesis Rise Of The Imperfects.cso 101mb


Untold Legends.cso 167mb


The Warriors.cso1.50gb
Part 1 of 4
Part 2 of 4
Part 3 of 4
Part 4 of 4


Gottlieb Pinball classic.cso 140mb


Gangs Of London.cso 969mb
Part 1 of 2
Part 2 of 2


Ratchet and Clank Size Matters.cso 796mb
Part 1 of 2
Part 2 of 2



Toca race driver 3 challenge.cso 384mb


Shinobido Tales of the Ninja.cso 212mb


MTX Mototrax.cso 824mb
Part 1 of 2
Part 2 of 2


Madden 07 iso 1.48gb
Part 1 of 3
Part 2 of 3
Part 3 of 3


Gurumin a monster adventure.cso 704mb
Part 1 of 2
Part 2 of 2


Test Drive Unlimited promotion copy all music riped 730mb
Part 1 of 2
Part 2 of 2


Ghost Rider.cso 701mb no update folder
Part 1 of 2
Part 2 of 2


Capcom Puzzle World.cso 278mb


Warhammer Battle For Atluma.cso 131mb


ford bold moves street racing.cso 102mb


xiaolin showdown.cso 308mb use any umd in drive to load


Only update folder missing
Test Drive Unlimited promotion copy.cso 959mb
Part 1 of 2
Part 2 0f 2


When You Start Game Go To Options And Than Select Match Rules And Set Entrance To Off
and make sure you have execute boot.bin in umd/iso set to enabled in the advanced configuration in recovery menu or game will lock up on you
smackdown vs raw 07.cso 1.25gig
Part 1 of 3
Part 2 of 3
Part 3 of 3


Shrek Smash N Crash.cso 247mb


Tekken 3 psx 32mb


Tony Hawk's Pro Skater psx 382mb


World Snooker challenge 07.cso 705 mb
Part 1 of 2
Part 2 of 2


Tenchu Time Of The Assasins.cso 278mb


B boy.cso 712mb
part 1of2
part 2of 2


petpet aventures.cso 495mb


Smart Bomb.cso 90mb


platypus.cso 26mb


Street Super Marcy.cso 372mb


pay out.cso 130mb


Metal Slug Anthology.cso 633mb
Part 1of2
Part 2 of 2


Code Arms.cso 50mb


luxor.cso 15mb


splinter cell.cso 964mb
part 1 0f 2
part 2 of 2


Tiger Woods 07.cso 587mb


rocky balboa.cso 292mb


Sid Meirs Pirates Live the Life.cso 187mb


Asterix And Obelix XXL 2.cso 409mb


Tekken Dark res.cso 768mb
part 1 0f 2
part 2 of 2


Capcom Classics.iso 392mb


Cars.cso 268mb


Death Jr 1.cso 244mb


Def Jam Fight For NY The Takeover.cso 500mb


eragon.cso 162mb


Madden 06.cso 379mb


Miami Vice.cso 162mb


NBA 06.cso 56mb


NFL STREETS 3.cso 187mb


Spider Man 2 US.cso 498mb


Puzzle Challenge Crosswords And More.cso 54mb


Ridge racers 2.cso 850mb
Part 1 of 2
Part 2 of 2


Need For Speed underground Rivals.cso 213mb


Scarface Money Power Respect.cso 505mb


Need For Speed Carbon Own The City.cso 174mb


Ultimate Block Party.cso 44mb


Tony Hawk Underground 2remix.cso 535mb
Part 1 of 2
Part 2 of 2


Pirates of the Caribbean dead mans chest.cso 205mb