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Good Friday news wrap-up in Playstation 3
As we're taking a short break for Easter, here's a quick summary of the news:
1. In the comments section of a post on the Official PlayStation Blog, SCEA's Takau Imasaki said of GT5: Prologue "Private races with buddies and in-game chat are all in the works... but will not be ready from day one. Will keep you posted on the progress!"
2. Staying with the PS Blog, the new official logos for Resistance 2 have been posted there as well as concept art for the multiplayer classes.
3. The new maps for Call of Duty 4 will be on the Xbox 360 for 21 days before appearing on the PlayStation 3. There's a chance this exclusivity will backfire on Infinity Ward, since this places the release of the extra four maps close to GTA: IV's arrival - we suspect CoD4 will be put back on many people's shelves for a while around that time.
4. Motorstorm 2 gets a proper name - Motorstorm: Pacifica. We know game developers are fond of their colons (make up your own joke) so it's no surprise to see one appear in the title of the next Motorstorm game.
That's it for today. Have a great long weekend and we'll keep an eye out for the best stories on Easter Monday for you.
Call of Duty 4 v1.2 now available in Europe
Just a quick update to our story from yesterday... the CoD 4 feature/variety patch is now available in Europe.
The patch was made available in the US on the same day we featured the story, but Europe had to wait an extra day.
Enjoy the new features, and don't forget to add the clan tag PS3A if you happen to be clanless right now.
Play.com Live 08; Day One wrap-up

Wembley Stadium played host to the inaugural Play.com Live show today, with another day of the event coming tomorrow.
PS3 Attitude were there to cover the event and whilst there was a lack of items we felt needed 'live' updates, there were some highlights for PS3 fans.
The bottom floor of the event was almost exclusively Xbox 360 hardware. And yet there were still new builds of multi-platform products to be played. The latest Soul Calibur IV was there and looks very slick indeed.
Playing as one of three characters - Taki, Cassandra or Mitsurugi - it is exactly what you would expect from a Soul Calibur title. Only this time the graphics have taken a real ramp up since the PS2 incarnation. Everything looks pixel perfect.
Rainbox Six Vegas 2 was also present and was another title that seemed to deliver exactly what was expected of it. A straight sequel, and whilst that's not a bad thing it also doesn't appear on the surface to bring anything new to the franchise.
Moving upstairs marked the shift from white to black as everything became PS3-oriented. Immediately to the right was the Rock Band setup from EA. With still no release date for the UK, I was surprised at the skill of some of the players, the best of which were chosen to battle on the music stage later in the day for a complete Rock Band kit each.
Sony's stand was very well put together with some impressive 'pods' set up for GT5: Prologue. Around the driving area Sony had a number of screens showing videos from LittleBigPlanet and God of War: Chains of Olympus for PSP. In addition, they had playable demos of Time Crisis 4 and the new Buzz! game.
We covered Time Crisis 4's FPS functionality earlier today. In the standard game mode it doesn't offer anything new, but the new GunCon 3 is a remarkable piece of equipment that we expect will be made use of in the future to much better effect.
Buzz! now comes with wireless controllers, although your old wired ones will do just fine. The game has taken a real step up graphically as you'd expect, but the new game modes are a lot more fun and I can see this version being a massive hit for families. I played against three other players (and won with 5,000 points - woo hoo!) and it really helped me to forget just how much my feet were hurting!
The latest build of Haze was also available to play upstairs and although it doesn't look like it has graphically moved on from the build of Haze we played at GameCity, it's still as exciting to us as before. In the deluge of FPS titles available for the PS3, I can see Haze being one of those that raises its head above the rest. The responses I got from other players seemed to suggest they thought so too.
Capcom showed the Street Fighter IV trailer and had Lost Planet set up to play, so I'm afraid we didn't spend much time with that.
On the third floor were a few third-party stands, such as the memory manufacturer SanDisk and Corgi, who had light sabres and other merchandise for sale. I was fortunate enough to meet my favourite ever Dr. Who - Tom Baker - who was being as effervescent as ever. On the next stand was Robert Llewellyn of Red Dwarf and Scrapheap Challenge fame who I shared a few comedy moments with.
The e-sports section of the show saw one lucky PES 2008 player walk away with £50,000 in cold, hard cash. The Soul Calibur IV competition had a Dodge car as the prize. Certainly Play.com seemed to have lined up some pretty decent prizes for their first show, and it's good to see e-sports becoming more serious and gaining better rewards.
The two outstanding moments for me were the actual gameplay video from Codemasters of Race Driver: GRID, and the demonstration from the guys who are making Far Cry 2.
Race Driver: GRID looks amazing, but it is the little things that make a difference. The environments you race in and the detail in the crowd and surroundings are superb, but also subtle. Unlike some racing games I've played, the crowd don't all move in unison as if they're connected by a metal rod, and they're not cardboard cut outs either. It's this subtlety that makes all the difference.
Far Cry 2 will be coming to the PS3, and it looks like a serious step up for FPS titles. The real selling point is the natural weather and enemy AI. Virtual wind blows the palm fronds (which are all destructible) and also allows you to set fires that blow towards your enemies, helping you gain cover and create a distraction. The world (which is 50Km in size!) gradually moves through a 24-hour cycle. If you spend long enough, you'll see the sun set. If you want to perform a mission at night, you can sleep for a while and tackle it in the dark.
We'll have more on Race Driver: GRID and Far Cry 2 in the near future.
So - on to Day Two. We'll cover anything that needs a quick update live from the show, but come back same time, same place tomorrow for a wrap-up.
Labels: Far Cry, GT5, Haze, news, PES, Play.com Live, Playstation 3, PS3, Racedriver, Soul Calibur, Time Crisis
New Motorstorm 2 teaser shows an island paradise
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A little earlier than expected (we were waiting for 6 p.m. GMT), IGN UK have put the first teaser trailer up for Motorstorm 2.
We'll have our impressions of the video, and we'l have our own version of the trailer 'sans IGN watermark' tomorrow.
For now, enjoy the madness and marvel at the destructable environments, lush tropical rainforest and the sheer scale of the island the new Motorstorm tournament will be set in.
Our favourite part so far? The ending, harking back to the infamous 'target render' video of the original Motorstorm - except this time we know it's for real!
Burnout Paradise islands are free, and massive DLC plans

Staying with Burnout Paradise news - we revealed the new car and island area last week and knew that Criterion had more to say on the subject of downloadable content.
What we didn't know then was the extent to which this content would grow.
First, the good news.
The new island areas (yes, areas - not area) will be free. The first island will come soon with the Dust Storm car and there will be many more island additions to the map in the future. That bridge in the video apparently leads to many more islands, not just one.
Now, the extra good news.
Criterion have stated that whilst the islands will be free, some DLC will be charged for in future. This is similar to the way Motorstorm pushed it's DLC model out to us, and everyone is fine with that.
But the content they are creating is going to be very different. Not just an additional car here and a livery there. The idea from their perspective is to develop the game "almost to the point of making a new game". Sounds exciting!
If that's not enough for you, how about the news that this doesn't just mean new game modes either.
Whilst new game modes are important to Criterion, that is not the full extent of the DLC they're working on.
We can only speculate at the moment until the guys and gals at Criterion spill the 'cool beans' (Speed Racer reference, anyone?).
How about a 'Driver' mode where you have to complete solo and multi-player missions within the Burnout universe? Or maye they'll add weapons at some point for some 21st century Car Wars action?
Got any ideas? Throw them in the comments section and we'll forward them to Criterion...
Labels: Burnout Paradise, news, Playstation 3, PS3
GTA: IV online modes revealed

Word has it that there will be a total of 15 different online game modes in GTA: IV, although we only have the details of 14 of them currently.The online gaming is accessed via your 'cellphone' - or mobile as we'd call it over here.Initially, you will create your online character using a number of personalisations including sex, race, skin colour, hair, clothing and other features.The multi-player will allow the host of the game to select the rules. In GTA Race and Race modes the host will decide how many laps and whic vehicles can be raced. In Deathmatch and Team Deathmatch the number of pedestrians, flow of traffic and police intervention are all selectable.Within the Mafia Work and Team Mafia Work modes, you will play as a mafia hitman, competing to complete kills ordered by the boss over your mobile before your rivals can manage it. Think of the film Smokin' Aces and you'll be halfway there.'Cops n Crooks' mode allows one team to play as the police and the other as the perps.It certainly sounds like Rockstar have really put a lot into the multi-player aspect of GTA: IV. We can't wait to get our hands dirty, so to speak.Here's the 14 modes we have details for:
Hangmans Noose
Car Jack City
Bomb da Base
Bomb da Base II
Mafia Work
Team Mafia Work
Deathmatch
Team Deathmatch
Turf War
Cops n Crooks
GTA Race
Race
Deal Breaker
Free Roam
new psp update(4.00)
The new psp update is coming out--it will containg
PSP 4.0 Firmware Update
Game
· PLAYSTATION 3 Network titles can be played under PSP [Remote Play] under Game. The PSP is then used as a monitor for any game playable in
Playstation 3 game console.
Network
· Real, Quicktime, and WMV audio and video codecs are now supported.
· [Shockwave Player] has been added as a feature.
· PSP web browser has been updated to allow compatibility with current websites.
· [Adobe Flash Player 9] has been added as a feature, using the Memory Stick Pro Duo as flash memory.
· [Remote Play] has been improved by the PS3 outputting 1080p to the PSP with larger icons text and better video quality. Remote Play now transmits at 11 mbps per sec.
· 802.11g support has been added as a feature.
· PSOne games can now be downloaded without a PS3
· Level 6 has been added to rate in Sony LocationFree Player to improve picture quality in H.264
· [Auto Connect] has been added as a feature
Music
· More visuals has been added as a feature.
Video
· Real, QuickTime, and WMV audio and video codecs are now supported.
· RSS [Video Streaming] has been added as a feature.
· [Color Configuration] has been added as a feature.
· Recording has been added as a feature under Audio and Video RSS Streaming.
Photo
Settings
Other
· Copy, Command, Paste, Auto Complete, and Advanced Cookie Management has been added as a feature.
Blog Archive
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2008
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March
- My new gaming website!!!check it out...
- Visit the new entertainment website containing mov...
- Good Friday news wrap-up in Playstation 3
- Call of Duty 4 v1.2 now available in Europe
- Play.com Live 08; Day One wrap-up
- New Motorstorm 2 teaser shows an island paradise
- Burnout Paradise islands are free, and massive DLC...
- GTA: IV online modes revealed
- new psp update(4.00)
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March
