Are LBP sales really that bad? A comparison…

Posted by uPaL

lbp-logo-adEvery man and his dog seems to be talking about the ‘terrible’ sales LittleBigPlanet has enjoyed, but what is the truth behind the spin?

LBP has now sold more than one million units worldwide, and still the game’s performance has its detractors. Confusingly, we remember the sheer joy in the collective media when Motorstorm hit the one million mark.

So how has Sackboy done in comparison, and what are the differences in the marketplace since that milestone was reached by Evolution’s racer?

It may surprise you that Motorstorm took over 22 weeks to reach the one million unit mark. In comparison, LittleBigPlanet has made that mark in 5 weeks.

Of course, the games market has grown since then. Specifically, the PS3 had around 4.5 million units in the field around the time that Motorstorm joined the millionaire’s club, whereas LittleBigPlanet enjoys a client base of over 17.5 million units.

That counts against LittleBigPlanet in the eyes of many, because a similar attach rate would see sales of 2.1 million units by weeks 5 (Motorstorm had managed 555,000 in the same time frame; a 1 in 8 attach rate).

But it is also true that LittleBigPlanet has to compete with approximately 13 times as many games as Motorstorm did. And if you compare so-called ‘worth buying’ games, Motorstorm really only had four or five competitors when it released versus dozens that are available now.

Analysts we have spoken to still expect LittleBigPlanet to top 3.5 million units across the life of the product, about the same as Motorstorm has managed, and we have still to see the fruits of the ‘six figure marketing package’ Sony have promised.

So we ask you, is LBP really doing that badly? Especially in the current ‘crunch climate’, we would say ‘no’.

Agree/disagree - the comments await your thoughts…

SPIKE 2008 Video Game Awards Recap

Posted by uPaL

vga_2008The 2008 SPIKE Video Game Awards have just wrapped and PS3 Attitude is here to give some quick impressions on the event.

Read on for our first impressions on God of War III, Uncharted 2: Among Thieves, Brütal Legend and more.

UFC 2009 Undisputed was announced (again) in a very cool way. Dana White announced all six main eventers of the upcoming UFC 92 Pay-Per-View in an octagon, followed by a live performance by LL Cool J of Mamma Said Knock You Out while game footage was played in the background. Sweet.

God of War III looked amazing. The teaser trailer suggested that this will be the end of the series when Kratos says ‘Everything must come to an end’. If it is the end of Kratos and God of War, you can bet that Sony is using every trick up their sleeves to make this one of the best games of the PS3’s lifetime.

Dante’s Inferno looks to be more disturbing than Clive Barker’s Jericho. It will be an EA game so we have low expectations at this moment. The source material is outstanding, so this game will have a pretty hard time of messing things up. It looks like this will be one of those ‘love it or hate it’ games.

Uncharted 2 did not disappoint, Nathan is back just as you remember him. Only this time he looks incredibly more detailed and life-like. The trailer ends with Nathan saying his trademark ‘oh crap’. Oh crap indeed. Just like the previous teaser trailer, this one was made entirely using the in-game engine. If you don’t believe us, just ask Busta Rhymes.

Iron Mike Tyson is back baby, and facing off against none other than the great Muhammad Ali. Fight Night Round 4 is coming back with a bang. We are not sure if the video was CG or in-game, but Tyson almost looked photo realistic at one point. Will this be the best boxing game since Myke Tyson’s Punch out? No it won’t, that game is untouchable, but it will get damn close.

Fallout 3 gets RPG of the year and Rock Band 2 takes home Best Music Game and Best Soundtrack, both deservingly so. Speaking of Rock Band, Pearl Jam’s album Ten will be available for download exclusively on Rock Band. Take that Guitar Hero.

Brütal Legend seems promising. It comes from the mind of Tim ‘Freakin’ Schaffer so you can pretty much bet that it will be a cut above the rest. Or if you take Jack Black’s word, it will be ‘the game to end all games’.

Grand Theft Auto 4 takes game of the year. Let that sink in for a minute. Yeah.

Did you enjoy this year’s Video Game Awards? We certainly did, we also really enjoyed Jack Black’s console shenanigans at the very beginning. What was your favorite part of the show?

Home Hammered

Posted by uPaL

thumb463x_pshomeWho’d have thought adding the PlayStation Home icon to every PS3 owner’s XMB would result in such mass connectivity issues during Home’s inaugural weekend?

Well, we kind of did.

Keeping with Sony’s tradition of launching new games/services only for them to fall on their face, it would appear that the Home servers are crippled due to the “overwhelming demand” for the service.

Are they looking into the issues? You bet they are. Check after the jump for some more details.

If you’re unable to “Go Home” at the moment - don’t fret as you’re far from alone. With forums ablaze with people complaining about lack of access, it would appear that Sony either miscalculated the demand for the new social experiment or knowingly launched Home without the appropriate infrastructure to back it up.

Home Managers CydoniaX and Locust_Star have posted a locked thread over at the U.S. community boards promising to keep is all up to date with the ongoing server woes. Unfortunately, so far, they’ve just updated saying that yes - there are server woes and the engineers are still looking into it. Want to rant in an open thread about your C-931 connection error? Go right ahead.

Before the outcries of “But it’s a beta! It’s supposed to he flaky!” we’d like to say: Yes, it’s a beta but, in our opinion, this doesn’t justify the inability of granting people access in the first place. Maybe the launch plan should have been looked at more with the service rolled out in stages as, right of this minute, a lot of people are getting turned off Home simply because it looks like Sony didn’t think through its deployment. We can only hope these issues are restricted to its very early baby steps and Home becomes a more robust product over the coming days.

When we have finally managed to get in to Home we’ve been impressed by its intuitiveness and overall promise. In other words: there’s not a lot there at the moment but we’re confident this will change in time as we see new content, activities and events added to the service. We like Home. We like what Sony are trying to do here. Now they just need to iron out the launch problems before people start associating it with rickety servers not worth their time trying to connect to.

Are you having difficulties accessing Home? Getting tired tapping that “X” button in the vain hope that it will finally connect this time? Let us know in the comments below.

A Next Metal Gear Is…

Posted by uPaL


Put on your thinking caps everyone because Kojima Productions have just updated their site this morning with a flash teasing us about the next Metal Gear. From the looks of things, the PS3 doesn’t seem to be in the math. This simply raises too many questions for one to answer.

I’d keep a close eye on Kojima Productions. It looks like they have all systems covered. Green for the Xbox 360, i could stand for the Wii, and the power button for PC. What about the exclamation mark though? Where’s the love for the PS3? What is the rest of the sentence?

Prince of Persia: a retrospective

Posted by uPaL


The Prince. No identity, no name, only a title. Over the years we have grown to love The Prince in all his incarnations, both good (The Sands of Time) and bad (Prince of Persia 3D). What started as the brainchild of Jordan Mechner has blossomed into a gaming behemoth. Join PS3 Attitude as we take a trip back in time and view The Prince and how he has evolved over the years; from the orphan trapped in Jaffar’s prison to the powerful Prince he has become.

Prince of Persia (1989)

This is the game that started it all. Jordan Mechner’s masterpiece introduced sword fights to a gaming population more accustomed to bullets and guns. The original Prince of Persia was ported to almost every device imaginable at the time (ever heard of a SAM Coupé?) and it even made it to the current generation of consoles in the form of Prince of Persia Classic via Xbox Live Arcade and PlayStation Network. That is how good this game was and still is. A love story really, the Prince is imprisoned while the Princess is forced to marry the evil Vizier Jaffar or die. It is up to the Prince to escape and save the love of his life.

The original Prince of Persia appeared to be of the white persuasion, had blonde hair, had a white shirt, white pants and a white sword. Not very graphically demanding but it looked state of the art in 1989, trust me. But the Prince was not really remembered for the graphics or the sound, not even the story. It was the animation that surprised the gaming world. This was the most fluid and life-like animation in a video game to date. Rotoscoping was used to animate the Prince; this reference video shows how closely the in-game animation was to the real thing.

Sword fights served as the main action moments in between solving puzzles and avoiding deadly spikes and blades. The enemies get increasingly more difficult as the Prince gets closer to the Princess. The prince could strike and parry high or low sword attacks. He could sheath his sword for a retreat but an enemy blow while unarmed meant certain death. Physical puzzles ruled the game, usually by means of pressure sensitive tiles which would open (and sometimes close) gates. The Prince was a little acrobatic even then; he could run, jump, jump while running, crouch, hop while crouching, climb, descend, climb and hang on from ledges. The levels were designed to test all of the Prince’s abilities and the player’s skill.

Prince of Persia 2: The Shadow and the Flame (1994)

The sequel came roughly five years later, instead of the usual one year cycle more commonly used today. This second Prince of Persia game was very similar to the original; puzzles and sword fights were still the norm. The story however was not. Eleven days have passed since defeating Jaffar, the Prince and Princess are married and all is well in the land. Until an evil witch resurrects Jaffar who assumes the role of the Prince, while at the same time turning the Prince into a beggar. Not even his bride recognizes the Prince under the witch’s spell so he is forced to escape in a ship which wrecks in a far away land where his quest starts again.

This new Prince was far more detailed than his predecessor; he donned a blue turban, a red vest and red pointy shoes. Even his sword gained subtle graphical details. The fluid animations that made the first Prince stand out were present in this new installment. The graphics were far more advanced; ditching the simple looks of its predecessor, Prince of Persia 2 was much more colorful and detailed. The levels were larger and the backgrounds had more variety. This time the game was more combat oriented, sword fights were more common and unlike the first Prince of Persia, the enemies were not always alone. A flying carpet, a flying horse, and magic were introduced, with magic potions also returning.

This Prince is still very similar to last’s game Prince in many aspects, he still fights to be with his true love in spite of the odds against him. It is revealed in the game that he is in fact of royal lineage and his quest turns from redemption to revenge as a result. The inclusion of magic and mythical themes brought something fresh to the young franchise. The Prince was evolving slowly but the gaming populace was in for a surprise when they met the next Prince and his radical evolution.

Prince of Persia 3D (1999)

In the most ambitious Prince to Persia game to date the Prince was to get the full 3D treatment. Sadly, because of financial difficulties, the game was released early and before it went through the crucial bug detection and correction stage. Still true to its roots, Prince of Persia 3D finds the Prince, his bride and his father-in-law the Sultan in the castle of Asaan, the Sultan’s brother. It turns out that the Sultan promised the Princess’s hand in marriage to Asaan’s son Rugnor long before the Prince was in the picture…you know where this is going. After a very deadly belly dance, the Princess and the Sultan are captured while the Prince finds himself captive in the castle’s dungeon where he must escape and save the Princess. Sounds familiar?

This was the most graphically advanced Prince, now rendered in 3D and full of details. Gone were the rotoscoping days, motion capture was all the rage and the Prince managed to keep his fluid animations intact. The witch and royal lineage from Prince of Persia 2 were ditched in favor of a more straightforward approach that worked well before. This is your old Prince in new clothes, fighting to regain his bride once again. While his motives stayed rooted on the games of past, his abilities took a giant leap forward.

This new 3D Prince could do everything 2D Prince could and then some. Swimming, crawling while prone, collecting items and keys and manipulating buttons and levers were some of the new abilities the Prince gained with the move to 3D. His combat abilities received a minor upgrade as well thanks to the extra dimension. He could shuffle in any direction, attack to the left, to the right or overhead, block and feint an attack. More weapons were available to him this time around. He still had the essential sword, but now a staff, dual blades and a bow were also added to his repertoire. The exotic locales were the perfect backdrop for the Prince’s stunts as he jumped, dodged and puzzle solved his way to victory. Sadly because of all the bugs and annoying camera issues this Prince was not well received as the first two.

Prince of Persia: The Sands of Time (2003)

“Most people think time is like a river that flows swift and sure in one direction. But I have seen the face of time and I can tell you they are wrong. Time is an ocean in a storm. You may wonder who I am and why I say this. Sit down and I will tell you a tale like none which you have ever heard.”

A grand tale indeed. With a new century comes a new prince. Gone are the days of the side scrolling platformer as the series makes its debut on the PlayStation 2, Xbox, and Gamecube with Prince of Persia: The Sands of Time. The torch has been passed into the hands of Ubisoft, with Jordan Mechner as the producer, as they reboot the series to a whole new level.

Players take control of the son of King Shahraman, the Prince of Persia, as the two of them travel to Azad. In their possession they have a giant hourglass filled with the mystical Sand of Time, a mysterious dagger also known as the Dagger of Time, and Farah, the captured daughter of the conquered Maharajah. At their return, the evil Vizier tricks the prince into releasing the Sands of Time from the hourglass, thus destroying the kingdom and turning all living beings into horrendous sand creatures. It is up to the Prince and Farah to collect the Sands of Time and return the kingdom to its rightful state.

Everything has been revamped for The Sands of Time. The visuals, the gameplay, the combat mechanics; all have been utilized to show the Prince in all his glory. Instead of the linear side-scrolling of previous iterations, The Sands of Time puts our prince in a fully interactive 3D environment. Players must perform wall runs and leap over chasms, much like a ninja, all the while avoiding traps and disposing of the enemy. The sword is your main weapon used for attacking and blocking although you can gain the advantage using wall jumps as well with what’s probably the most important gameplay element in the game, the Dagger of Time.

This magical dagger has the ability to control time. The Prince can travel up to ten seconds in the past, reversing all actions including damage, destroyed environments, etc. The dagger also grants the Prince the ability to slow down time and freeze enemies, making for an easier attack. These time-manipulation abilities were what made The Sands of Time stand out above the rest. Players could make up for mistakes and go even as far as cheating death.

Prince of Persia: Warrior Within (2004)

Seven years have passed, and the Prince has grown darker, nastier, and overall meaner. This time around, he is being hunted by Dahaka, the Guardian of the Timeline, because he has escaped his fate and must die to restore order to the Timeline. This doesn’t sit well with the Prince and he travels to the Island of Time in order to prevent the Sands of Time from being created, which hopefully will give Dahaka no reason to continue hunting him.

If it wasn’t obvious in the above description, time plays another important role in Prince of Persia: Warrior Within, released December of 2004. Despite no longer having the Dagger of Time, your abilities of time-manipulation remain the same. You can still reverse time and enable slow motion. What’s more, the Prince has gained is the ability of dual weapon wielding. In addition to his sword, he may now steal an enemy’s weapon and use it in combat and throw it as a projective as well.

Thanks to Ubisoft’s new gameplay system, the “Free-Form Fighting” system, the flow of combat is much smoother and environmental attacks are more diverse. The Prince can now strangle his enemies along with jumping off them to chain his attacks together. The core platforming elements remain virtually the same if not better than its predecessor. While selling well, fans were disappointed at Warrior Within’s darker themes that strayed a bit too far from the charm of previous games. Perhaps it’s from the fact that this was the first game where Jordan Mechner wasn’t involved in its production. Warrior Within is also available on the PSP as Prince of Persia: Revelations.

Prince of Persia: The Two Thrones (2005)

Twice, the Prince has cheated death and evaded his fate. You know what they say, third times a charm. Now, on his return home to Babylon, he finds himself struck with a new foe. Past characters return as the events of The Sands of Time never occurred. The city is under control of the Vizier who now possesses the Dagger of Time, using it to gain immortality. In his attempts to stop the Vizier, the Prince suffers a wound from a chain whip, allowing for the Sands of Time to enter his body and infect him before escaping. This infection leads to the manifestation of the Prince’s alter-ego, the Dark Prince. Now he must battle the voices within as well as save his home from destruction.

Prince of Persia: The Two Thrones continues to enhance what is already great gameplay. The Prince’s acrobatics have improved, allowing him to leap off walls at 45 degree angles and interact with more of the environment including chutes and poles, just to name a few. The Dagger of Time makes its return with the introduction of Speed Kills. Stealth plays a more prominent role in The Two Thrones and if the Prince is able to sneak up to an enemy undetected, he may perform a Speed Kill, a flashy series of attacks that culminates in instant death. Minor tweaks have been made to the combat system. For instance, strangles are no long an option as well as jumping off of enemies and rebounding off walls when in the air.

The Dark Prince is introduced in The Two Thrones. At specific moments during gameplay, the Prince will turn into the shadowy form of himself and alter the combat style. The secondary weapon has been disabled and he now wields the Daggertail; a blade-like whip attached to his arm.This allows for longer range attacks as well as the ability to swing from hanging poles. Staying in this transformation depletes the Prince’s health which can only be replenished by collecting Sand from monsters or objects. Coming in contact with water reverts the Prince back to his normal self.

Another element introduced are chariot sections of the game. During these moments, the player must guide the Prince past obstacles and sand creatures and reach the goal without crashing or being killed. This adds a whole new style of gameplay to the action-adventure platformer.The game even made its way to PSP and Wii in the form of Prince of Persia: Rival Swords along with an expanded plot although gameplay remained the same.

Prince of Persia Classic (2007)

The original 2D Prince returns in new 3D clothes. This remake is heavily influenced by the second trilogy (Sands of Time, Warrior Within, Two Thrones) and it looks amazing. The animations are still top notch, the platforming still rules and the combat has been slightly tweaked. Staying true to the original’s roots, Prince of Persia Classic does offer a few additional puzzles, traps and fights to enhance the original offering rather than changing it completely.

Classic Prince looks a lot like Sands of Time Prince; he retains the white pants of the Original Prince but somehow lost his shirt. Maybe he wanted to impress the Princess with his manliness. Being such a close remake gameplay-wise, Classic Prince pretty much can do whatever the Original Prince could. Only prettier and in HD.

Prince of Persia (2008)

December. 2008. Prince of Persia. A new ‘prince’ has claimed the throne of the series. With a new prince comes new features. The visuals have been completely redone with cel-shading and a new female companion, Elika, has been added to assist the Prince. She can aid him in reaching new heights as well as battling enemies. Like all previous games, stylish acrobatics and platforming are a major aspect of the game. Why don’t you check out our review while you’re here? Like the title says, it truly is the last must have game of 2008.

So what does Prince of Persia have in store for us in the future? Well for starters, there is an upcoming film in the works staring Jake Gyllenhall as our prince and Ben Kingsley as the evil wizard Nizam. Ubisoft, unfortunately, has no part in the film but never fear, for Jordan Mechner is one of the screenwiters. It is based on The Sands of Time and on schedule for a 2010 release date. Aside from that, who knows what the future holds, well aside from Ubisoft. Only the Sands of Time will tell. I know, I couldn’t resist. Cheers go out to Danny_D for assisting with the original trilogy and the Classic remake.

Home Beta is Down - back soon with 1.02

Posted by uPaL


Ever dependable Ted the Dog has posted up on the community boards that Home will be offline from 11a.m. GMT (about an hour ago) for thirty minutes to facilitate “some updates to the servers”.

Well, that half hour has come and gone and it appears Home is still barricaded up and not letting anyone in. Server upgrades always take longer than expected so hold tight as we’re sure they didn’t drop the code into a black hole or anything.

No updates planned for this patch other than the server tweaks. Are you in the Home beta and, like me, befuddled by the lack of bearded fat avatars that surely represents at least 60% of our demographic?

Let us know in the comments or, you know, E.S.P. - if you have that ability.

Prince of Persia; Q&A with Ubisoft

Posted by uPaL


As part of our Prince of Persia coverage we sat down with Ubisoft to talk about their latest regal adventure and learn more about this illustrious three year project.

The interview covers an eclectic range of topics including the much lauded artistic direction of the game, its sound design, possible new content and a myriad of other subjects such as the decision made regarding SIX-AXIS control and lost Iranian religions. Yes, we went there.

We also ask the one question that is on everyone’s lips. New Prince Vs. Old Prince - who’d get the upper hand?

Check after the (Elika inspired) jump for some new information about what we’re calling “the last must have game of 2008“.

[PS3 Attiude] Ben Matte, the game’s Creative Director, describes the unique aesthetic of the game as “illustrative” rather than “cel-shaded”. At what part during the pre-production process did you decide to go in this direction? Did the game ever start out with hyper-realistic graphics akin to Assassin’s Creed or did Ubisoft always have this demonstrative style in mind?

[Ubisoft] We tried many different things with this game and the art style was one that we decided upon very early on in development. We didn’t believe that hyper-realistic graphics, similar to Assassin’s Creed or other titles, would do the Prince of Persia world justice as it calls for a fantasy world. Making an ultra realistic world would in fact be the opposite to the true Arabian Nights heritage of Prince of Persia.

[PS3A] Ben also spoke about the content bible; a veritable war-chest of artwork, content and back-story featuring the world of Prince of Persia. Is there anything in particular about a character or mythos of the world that you found exceptionally interesting but didn’t manage to feature in the final game?

[Ubisoft] We can’t go into too much detail as things like back-story and motivations are demonstrated throughout the game and we don’t want to give out spoilers. However I can say that such things are extensive as to give a character drive and direction you need to have somewhere where they have come from and reasons for that drive. All of the characters in Prince of Persia have this and you can learn a bit of these backstories from the videos we’ve created.

[PS3A] Elika strikes us as another strong female presence in gaming. Were you ever tempted to make her a fully-fledged playable character? Also, with the recent hints that next year’s DLC will be episodic, is it possible that players might be able to take control of Elika as part of a quest or would this disrupt with the dynamic of her role within the game?

[Ubisoft] We certainly consider many things in development and making Elika playable was one of them but we quickly realised that it’s not really feasible. Elika is called upon by a button press and you could, in theory, put this action in a secondary player’s hands but the timing required, the rhythm required to complete a platforming section/combat is impossible in this method. To time things correctly you really need to be in control of that timing and, unless you’re linked via the brain (or twins or something), then you’ll never successfully hit that rhythm.

[PS3A] As the Prince performs combos and acrobatic feats, the music builds to a crescendo and rewards the player with a rousing aural experience. Can you touch upon how the music within the game was developed? While most people focus on the game’s stunning visuals, was it a conscious decision to also take the sound design in an exciting new direction?

[Ubisoft] Music is an essential part of any videogame and in Prince of Persia it’s especially important as it helps build the world that you experience, the world that you’re in. Without it you can often find yourself in a very bland, emotionless world which is not what we wanted. We wanted your actions and your rhythm to be supported by an epic musical score which really helps draw you in. The main soundtrack was composed by two artists: Stuart Chatwood (who you’ll remember from previous Prince of Persia games) and Inon Zur, who both done a fantastic job on it.

[PS3A] The recently announced Altair skin was a nice touch and we’re seeing more and more studios share their distinctive IPs. With Snake donning Altair’s garb in MGS4, and now the Assassin’s Creed skin becoming available to the Prince, will we be seeing other skins/content from other games become available in Prince of Persia in the future?

[Ubisoft] Yes, if you preorder the game from specific retailers (different in every country) then you have the chance to unlock a skin for the Sands of Time Prince and Farah. There are other skins which you’ll learn about later!

[PS3A] As a PS3 specific news site we’re eager to learn any details of what it was like developing on the PS3. Did you incorporate any SIX-AXIS controls in the game for example?

[Ubisoft] No, the SIX-AXIS motion control system is great but we didn’t feel it added a lot to the awesome experience on the PS3.

[PS3A] With thousands of lines of “On Demand Dialog” (ODD) there appears to have been a great deal of time spent on story. Can you discuss with us what its influences were? Such exposition obviously enhances the experience of playing the game but is there incentives for people to delve deeper into the tale of the Prince and Elika? With so many orbs to be found in the game, was there ever any temptation to reward their locations to those who took the time to experience all your hard work and listen to all the dialog?

[Ubisoft] This new epic storyline is close to Persian Mythology. During pre-production period, we made lots of researches and drew inspiration from Zoroastrianism, which is a philosophy based on the teachings ascribed to the prophet Zoroaster. It was once the dominant religion of much of Iran.

There is a huge incentive to use the ODD in that you learn much more about the back-story of the characters, the enemies, the king, the environments, the gods, etc, etc, so everything really comes together. We recommend you use this as much as you can!

There are many Light Seeds in the game (over one thousand) but to restrict a few to those who have listened to all the ODD is a barrier of entry we didn’t want to create. There is a LOT of ODD so if you go through the game listening to it all as you go along that’s fine but for the player who hasn’t done this and then wants to collect all the Light Seeds, making them listen to all the ODD at once just to find the final two isn’t really something we want to force upon them.

[PS3A] The look of the new Prince is a little more “San Fran than Iran”. How difficult is it to balance the unique design for how you want your lead character to appear within the confines of the story’s setting and with what people think a Persian looks like versus what they actually do?

[Ubisoft] Obviously this is a very difficult thing to do as everyone has their own belief as to what makes a Prince of Persia game. We spend a lot of time testing and trying out many different things when making games, Prince of Persia is no different, and we believe that we’ve got the visuals of a Prince of Persia game “right”. Once people play the game and see it in action we’re confident they will agree with us but one of the strongest stamps of approval we’ve had so far is from Jordan Mechner, the original creator of Prince of Persia. He’s seen the game many times and has always said how much he loves the look of the game and he’s very happy with it.

[PS3A] Time for something completely different. Old Prince vs new Prince. Who’d win in a fight?

[Ubisoft] That depends on which “old Prince” you’re talking about: original PoP1 Prince? Dark Prince in The Two Thrones? Sands of Time Prince? Warrior Within Prince? Etc ;)

[PS3A] Finally, with Sony’s PlayStation Home having reached version 1.0 and its release imminent, have Ubisoft any plans for the new social online experience? Some of us in the beta have enjoyed the Uncharted: Drake’s Fortune and Farcry Game Spaces. Are there any plans for a Prince of Persia Game Space?

[Ubisoft]
As Home is still very early in development we’ve yet to make any large decisions in that area.

We want to thank Ubisoft for taking the time and talking with us about the new Prince of Persia. If you’re interested in the history of the franchise we highly recommend checking out our retrospective look at this iconic character from the seminal Sands of Time all the way back to his humble origins in Mechner’s side-scrolling time-based classic.

Posted by uPaL

GTA IV: Grand Theft Auto 4 pc CloneDVD




This game is very huge. 14 gb file.
better, buy the orginal game and support the developer so that in near future rockstar will make pc exclusive game.
but, still its for those who can't afford buying it.

GTA IV: Grand Theft Auto 4 CloneDVD
INFO : www.gamespot.com/pc/action/grandtheftauto4/index.html


PROOF:
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http://rapidshare.com/files/169803750/cl-gta.part09.rar.002
http://rapidshare.com/files/169803875/cl-gta.part10.rar.001
http://rapidshare.com/files/169803649/cl-gta.part10.rar.002
http://rapidshare.com/files/169803930/cl-gta.part11.rar.001
http://rapidshare.com/files/169803977/cl-gta.part11.rar.002
http://rapidshare.com/files/169804030/cl-gta.part12.rar.001
http://rapidshare.com/files/169803898/cl-gta.part12.rar.002
http://rapidshare.com/files/169804010/cl-gta.part13.rar.001
http://rapidshare.com/files/169803964/cl-gta.part13.rar.002
http://rapidshare.com/files/169803942/cl-gta.part14.rar.001
http://rapidshare.com/files/169803959/cl-gta.part14.rar.002
http://rapidshare.com/files/169803950/cl-gta.part15.rar.001
http://rapidshare.com/files/169803806/cl-gta.part15.rar.002
http://rapidshare.com/files/169820216/cl-gta.part16.rar.001
http://rapidshare.com/files/169820269/cl-gta.part16.rar.002
http://rapidshare.com/files/169820055/cl-gta.part17.rar.001
http://rapidshare.com/files/169820039/cl-gta.part17.rar.002
http://rapidshare.com/files/169820296/cl-gta.part18.rar.001
http://rapidshare.com/files/169820240/cl-gta.part18.rar.002
http://rapidshare.com/files/169820305/cl-gta.part19.rar.001
http://rapidshare.com/files/169820336/cl-gta.part19.rar.002
http://rapidshare.com/files/169820132/cl-gta.part20.rar.001
http://rapidshare.com/files/169820232/cl-gta.part20.rar.002
http://rapidshare.com/files/169819896/cl-gta.part21.rar.001
http://rapidshare.com/files/169820253/cl-gta.part21.rar.002
http://rapidshare.com/files/169820280/cl-gta.part22.rar.001
http://rapidshare.com/files/169820255/cl-gta.part22.rar.002
http://rapidshare.com/files/169820308/cl-gta.part23.rar.001
http://rapidshare.com/files/169820440/cl-gta.part23.rar.002
http://rapidshare.com/files/169806439/cl-gta.part24.rar.001
http://rapidshare.com/files/169806720/cl-gta.part24.rar.002
http://rapidshare.com/files/169813792/cl-gta.part24.rar.003
http://rapidshare.com/files/169806830/cl-gta.part25.rar.001
http://rapidshare.com/files/169806763/cl-gta.part25.rar.002
http://rapidshare.com/files/169806793/cl-gta.part26.rar.001
http://rapidshare.com/files/169806841/cl-gta.part26.rar.002
http://rapidshare.com/files/169806545/cl-gta.part27.rar.001
http://rapidshare.com/files/169806624/cl-gta.part27.rar.002
http://rapidshare.com/files/169806775/cl-gta.part28.rar.001
http://rapidshare.com/files/169806194/cl-gta.part28.rar.002
http://rapidshare.com/files/169806861/cl-gta.part29.rar.001
http://rapidshare.com/files/169806850/cl-gta.part29.rar.002
http://rapidshare.com/files/169806846/cl-gta.part30.rar.001
http://rapidshare.com/files/169806284/cl-gta.part30.rar.002
http://rapidshare.com/files/169806613/cl-gta.part31.rar.001
http://rapidshare.com/files/169806575/cl-gta.part31.rar.002
http://rapidshare.com/files/169806867/cl-gta.part32.rar.001
http://rapidshare.com/files/169806767/cl-gta.part32.rar.002
http://rapidshare.com/files/169806748/cl-gta.part33.rar.001
http://rapidshare.com/files/169806678/cl-gta.part33.rar.002
http://rapidshare.com/files/169813862/cl-gta.part34.rar.001
http://rapidshare.com/files/169813892/cl-gta.part34.rar.002
http://rapidshare.com/files/169813425/cl-gta.part34.rar.003
http://rapidshare.com/files/169806782/cl-gta.part35.rar.001
http://rapidshare.com/files/169806797/cl-gta.part35.rar.002
http://rapidshare.com/files/169806803/cl-gta.part36.rar.001
http://rapidshare.com/files/169806743/cl-gta.part36.rar.002
http://rapidshare.com/files/169838422/cl-gta.part37.rar.001
http://rapidshare.com/files/169838423/cl-gta.part37.rar.002

Download DVD2
http://rapidshare.com/files/169813596/cldvd2-gta.part01.rar.001
http://rapidshare.com/files/169813848/cldvd2-gta.part01.rar.002
http://rapidshare.com/files/169813777/cldvd2-gta.part02.rar.001
http://rapidshare.com/files/169813514/cldvd2-gta.part02.rar.002
http://rapidshare.com/files/169813782/cldvd2-gta.part03.rar.001
http://rapidshare.com/files/169813184/cldvd2-gta.part03.rar.002
http://rapidshare.com/files/169813197/cldvd2-gta.part04.rar.001
http://rapidshare.com/files/169813578/cldvd2-gta.part04.rar.002
http://rapidshare.com/files/169813884/cldvd2-gta.part05.rar.001
http://rapidshare.com/files/169813833/cldvd2-gta.part05.rar.002
http://rapidshare.com/files/169813895/cldvd2-gta.part06.rar.001
http://rapidshare.com/files/169813597/cldvd2-gta.part06.rar.002
http://rapidshare.com/files/169813463/cldvd2-gta.part07.rar.001
http://rapidshare.com/files/169813167/cldvd2-gta.part07.rar.002
http://rapidshare.com/files/169813640/cldvd2-gta.part08.rar.001
http://rapidshare.com/files/169813801/cldvd2-gta.part08.rar.002
http://rapidshare.com/files/169813508/cldvd2-gta.part09.rar.001
http://rapidshare.com/files/169813429/cldvd2-gta.part09.rar.002
http://rapidshare.com/files/169813722/cldvd2-gta.part10.rar.001
http://rapidshare.com/files/169813718/cldvd2-gta.part10.rar.002
http://rapidshare.com/files/169813775/cldvd2-gta.part11.rar.001
http://rapidshare.com/files/169813423/cldvd2-gta.part11.rar.002
http://rapidshare.com/files/169813766/cldvd2-gta.part12.rar.001
http://rapidshare.com/files/169813409/cldvd2-gta.part12.rar.002
http://rapidshare.com/files/169813733/cldvd2-gta.part13.rar.001
http://rapidshare.com/files/169813533/cldvd2-gta.part13.rar.002
http://rapidshare.com/files/169817603/cldvd2-gta.part14.rar.001
http://rapidshare.com/files/169817964/cldvd2-gta.part14.rar.002
http://rapidshare.com/files/169817907/cldvd2-gta.part15.rar.001
http://rapidshare.com/files/169817702/cldvd2-gta.part15.rar.002
http://rapidshare.com/files/169822058/cldvd2-gta.part16.rar.001
http://rapidshare.com/files/169821989/cldvd2-gta.part16.rar.002
http://rapidshare.com/files/169817833/cldvd2-gta.part17.rar.001
http://rapidshare.com/files/169817927/cldvd2-gta.part17.rar.002
http://rapidshare.com/files/169817873/cldvd2-gta.part18.rar.001
http://rapidshare.com/files/169817904/cldvd2-gta.part18.rar.002
http://rapidshare.com/files/169818025/cldvd2-gta.part19.rar.001
http://rapidshare.com/files/169818057/cldvd2-gta.part19.rar.002
http://rapidshare.com/files/169823081/cldvd2-gta.part20.rar.001
http://rapidshare.com/files/169822925/cldvd2-gta.part20.rar.002
http://rapidshare.com/files/169823376/cldvd2-gta.part21.rar.001
http://rapidshare.com/files/169823079/cldvd2-gta.part21.rar.002
http://rapidshare.com/files/169823242/cldvd2-gta.part22.rar.001
http://rapidshare.com/files/169823021/cldvd2-gta.part22.rar.002
http://rapidshare.com/files/169823230/cldvd2-gta.part23.rar.001
http://rapidshare.com/files/169823235/cldvd2-gta.part23.rar.002
http://rapidshare.com/files/169823345/cldvd2-gta.part24.rar.001
http://rapidshare.com/files/169823482/cldvd2-gta.part24.rar.002
http://rapidshare.com/files/169817989/cldvd2-gta.part25.rar.001
http://rapidshare.com/files/169817965/cldvd2-gta.part25.rar.002
http://rapidshare.com/files/169818072/cldvd2-gta.part26.rar.001
http://rapidshare.com/files/169817981/cldvd2-gta.part26.rar.002
http://rapidshare.com/files/169817985/cldvd2-gta.part27.rar.001
http://rapidshare.com/files/169817876/cldvd2-gta.part27.rar.002
http://rapidshare.com/files/169823434/cldvd2-gta.part28.rar.001
http://rapidshare.com/files/169823547/cldvd2-gta.part28.rar.002
http://rapidshare.com/files/169823418/cldvd2-gta.part29.rar.001
http://rapidshare.com/files/169823582/cldvd2-gta.part29.rar.002
http://rapidshare.com/files/169818059/cldvd2-gta.part30.rar.001
http://rapidshare.com/files/169818091/cldvd2-gta.part30.rar.002
http://rapidshare.com/files/169823480/cldvd2-gta.part31.rar.001
http://rapidshare.com/files/169823375/cldvd2-gta.part31.rar.002
http://rapidshare.com/files/169847010/cldvd2-gta.part32.rar.001
http://rapidshare.com/files/169846848/cldvd2-gta.part32.rar.002
http://rapidshare.com/files/169823366/cldvd2-gta.part33.rar.001
http://rapidshare.com/files/169823276/cldvd2-gta.part33.rar.002
http://rapidshare.com/files/169824533/cldvd2-gta.part34.rar.001
http://rapidshare.com/files/169826407/cldvd2-gta.part34.rar.002
http://rapidshare.com/files/169824557/cldvd2-gta.part35.rar.001
http://rapidshare.com/files/169824538/cldvd2-gta.part35.rar.002

Join With Hjsplit
http://www.treepad.net/download/hjsplit.zip

Unlock code : VCUJR-6N3YN-FQ9S4-SCSA6-ULH7E-F2G2G-PLJ55-KDSG9-NQF3

Serial : UJEEK-ME33J-JDES3-GEW6X-F3NUV

Password : areg

Posted by uPaL

Left 4 Dead ( full, 930 mb )




Size is 930 mb and nothing ripped, thx to team JPN :)


SIZE : 930 MB
RIPPED: NOTHING


Left 4 Dead is a co-op action horror game for the PC and Xbox 360 that casts players in an epic struggle for survival against swarming zombie hordes and terrifying mutant monsters. Set in the immediate aftermath of the zombie apocalypse, L4D's survival co-op mode lets you blast a path through the infected in four unique “movies,” guiding your survivors across the rooftops of an abandoned metropolis, through rural ghost towns and pitch-black forests in your quest to escape a devastated Ground Zero crawling with infected enemies.


DOWNLOAD LINK :


RAPIDSHARE

PART 1.
PART 2.
PART 3.
PART 4.
PART 5.
PART 6.
PART 7.
PART 8.
PART 9.
PART 10.
PART 11.
PART 12.
PART 13.

RAR PASSWORD : www.opgamez.net OR www.freshdownload.co.cc

Need For Speed UNDERCOVER Rip [Team JPN]




RIPPED : MUSIC - MOVIES - SPEECH

SIZE : 1.4 GB




DOWNLOAD LINKS :

http://rapidshare.com/files/164866695/Lovely.Duck.part01.rar
http://rapidshare.com/files/164870487/Lovely.Duck.part02.rar
http://rapidshare.com/files/164873203/Lovely.Duck.part03.rar
http://rapidshare.com/files/164876032/Lovely.Duck.part04.rar
http://rapidshare.com/files/164878732/Lovely.Duck.part05.rar
http://rapidshare.com/files/164881387/Lovely.Duck.part06.rar
http://rapidshare.com/files/164884323/Lovely.Duck.part07.rar
http://rapidshare.com/files/164887169/Lovely.Duck.part08.rar
http://rapidshare.com/files/164889846/Lovely.Duck.part09.rar
http://rapidshare.com/files/164892756/Lovely.Duck.part10.rar
http://rapidshare.com/files/164895790/Lovely.Duck.part11.rar
http://rapidshare.com/files/164898798/Lovely.Duck.part12.rar
http://rapidshare.com/files/164901841/Lovely.Duck.part13.rar
http://rapidshare.com/files/164904637/Lovely.Duck.part14.rar


RAR PASSWORD : www.opgamez.net

Fallout 3 Full-Rip.Skullptura


Fallout 3 Full-Rip.Skullptura
Vault 101 – Jewel of the Wastes. For 200 years, Vault 101 has faithfully served the surviving residents of Washington DC and its environs, now known as the Capital Wasteland. Though the global atomic war of 2077 left the US all but destroyed, the residents of Vault 101 enjoy a life free from the constant stress of the outside world. Giant Insects, Raiders, Slavers, and yes, even Super Mutants are all no match for superior Vault-Tec engineering. Yet one fateful morning, you awake to find that your father has defied the Overseer and left the comfort and security afforded by Vault 101 for reasons unknown. Leaving the only home you’ve ever known, you emerge from the Vault into the harsh Wasteland sun to search for your father, and the truth.

Core 2 Duo 2.8 GHz, 2 GB RAM, karta grafiki 512 MB (GeForce 8800 or better), Windows XP/Vista.


Update your system:
Microsoft .NET Framework 3.0 x86 ->
http://go.microsoft.com/fwlink/?LinkId=70848


Notes:
Full Game
Ripped - Nothing!

1) disable UAC on Vista
2) extract .rar archive to NORMAL/SHORT PATH , somewhere like D:Games
3) run setup.bat
4) follow on-screen instructions

How to uninstall:
1) run delete_game_from_registry.reg file
2) delete "Fallout 3" folder


Download Link :


http://rapidshare.com/files/159237221/F-O.3.Full-Rip.Skullptura.part01.rar
http://rapidshare.com/files/159236385/F-O.3.Full-Rip.Skullptura.part02.rar
http://rapidshare.com/files/159236994/F-O.3.Full-Rip.Skullptura.part03.rar
http://rapidshare.com/files/159237998/F-O.3.Full-Rip.Skullptura.part04.rar
http://rapidshare.com/files/159238229/F-O.3.Full-Rip.Skullptura.part05.rar
http://rapidshare.com/files/159238279/F-O.3.Full-Rip.Skullptura.part06.rar
http://rapidshare.com/files/159238890/F-O.3.Full-Rip.Skullptura.part07.rar
http://rapidshare.com/files/159238972/F-O.3.Full-Rip.Skullptura.part08.rar
http://rapidshare.com/files/159239661/F-O.3.Full-Rip.Skullptura.part09.rar
http://rapidshare.com/files/159239750/F-O.3.Full-Rip.Skullptura.part10.rar
http://rapidshare.com/files/159240131/F-O.3.Full-Rip.Skullptura.part11.rar
http://rapidshare.com/files/159240611/F-O.3.Full-Rip.Skullptura.part12.rar

http://rapidshare.com/files/159240650/F-O.3.Full-Rip.Skullptura.part13.rar

http://rapidshare.com/files/159250595/Fallout.3.HOTFIX1.Skullptura.rar


Pass : WojtasRed@ForumW.org

Call of duty : modern warfare - skullptura rip



Call of Duty 4: Modern Warfare-Skullptura



Full Game(English Only)
Ripped - Nothing!

1) Extract files
2) Run setup.bat

change cd-key -> edit CoD4.reg - write in new key -> save -> add to registry

Install latest DirectX 2007:
http://www.softpedia.com/get/System/OS-Enhancements/DirectX-9.0c-Redistributable.shtml


Download Link :


http://rapidshare.com/files/157614368/BackupCDMW.part01.rar
http://rapidshare.com/files/157614505/BackupCDMW.part02.rar
http://rapidshare.com/files/157614637/BackupCDMW.part03.rar
http://rapidshare.com/files/157614686/BackupCDMW.part04.rar
http://rapidshare.com/files/157614844/BackupCDMW.part05.rar
http://rapidshare.com/files/157614996/BackupCDMW.part06.rar
http://rapidshare.com/files/157615098/BackupCDMW.part07.rar
http://rapidshare.com/files/157615291/BackupCDMW.part08.rar
http://rapidshare.com/files/157617304/BackupCDMW.part09.rar
http://rapidshare.com/files/157617329/BackupCDMW.part10.rar
http://rapidshare.com/files/157617357/BackupCDMW.part11.rar
http://rapidshare.com/files/157617379/BackupCDMW.part12.rar
http://rapidshare.com/files/157621255/BackupCDMW.part13.rar
http://rapidshare.com/files/157617844/BackupCDMW.part14.rar
http://rapidshare.com/files/157617916/BackupCDMW.part15.rar
http://rapidshare.com/files/157617974/BackupCDMW.part16.rar
http://rapidshare.com/files/157618050/BackupCDMW.part17.rar
http://rapidshare.com/files/157618208/BackupCDMW.part18.rar
http://rapidshare.com/files/157618284/BackupCDMW.part19.rar
http://rapidshare.com/files/157618360/BackupCDMW.part20.rar
http://rapidshare.com/files/157618441/BackupCDMW.part21.rar
http://rapidshare.com/files/157618577/BackupCDMW.part22.rar
http://rapidshare.com/files/157618643/BackupCDMW.part23.rar
http://rapidshare.com/files/157618748/BackupCDMW.part24.rar
http://rapidshare.com/files/157618799/BackupCDMW.part25.rar
http://rapidshare.com/files/157618987/BackupCDMW.part26.rar
http://rapidshare.com/files/157619036/BackupCDMW.part27.rar
http://rapidshare.com/files/157619099/BackupCDMW.part28.rar


Password : Speedy624



Dead Space - skullptura rip


Dead Space Rip-Skullptura



Minimum System Requirements
OS: Windows XP/Vista
Processor: Pentium 4 @ 2.8 GHz or Equivalent Memory: 1 GB
Hard Drive: 7 GB Free
Video Memory: 256MB (nVidia GeForce 6800/ATI Radeon X1600 Pro (Shader 3.0 support)
Sound Card: DirectX Compatible DirectX: 9.0c Keyboard & Mouse DVD Rom Drive




Download Link :


http://rapidshare.com/files/157822519/Dead_Space_Skullptura_PL_WojtasRed.part01.rar
http://rapidshare.com/files/157822356/Dead_Space_Skullptura_PL_WojtasRed.part02.rar
http://rapidshare.com/files/157822707/Dead_Space_Skullptura_PL_WojtasRed.part03.rar
http://rapidshare.com/files/157822398/Dead_Space_Skullptura_PL_WojtasRed.part04.rar
http://rapidshare.com/files/157822699/Dead_Space_Skullptura_PL_WojtasRed.part05.rar
http://rapidshare.com/files/157822577/Dead_Space_Skullptura_PL_WojtasRed.part06.rar
http://rapidshare.com/files/157822932/Dead_Space_Skullptura_PL_WojtasRed.part07.rar
http://rapidshare.com/files/157822332/Dead_Space_Skullptura_PL_WojtasRed.part08.rar
http://rapidshare.com/files/157822854/Dead_Space_Skullptura_PL_WojtasRed.part09.rar
http://rapidshare.com/files/157822531/Dead_Space_Skullptura_PL_WojtasRed.part10.rar
http://rapidshare.com/files/157823170/Dead_Space_Skullptura_PL_WojtasRed.part11.rar
http://rapidshare.com/files/157821962/Dead_Space_Skullptura_PL_WojtasRed.part12.rar
http://rapidshare.com/files/157822570/Dead_Space_Skullptura_PL_WojtasRed.part13.rar
http://rapidshare.com/files/157822339/Dead_Space_Skullptura_PL_WojtasRed.part14.rar
http://rapidshare.com/files/157822634/Dead_Space_Skullptura_PL_WojtasRed.part15.rar
http://rapidshare.com/files/157822492/Dead_Space_Skullptura_PL_WojtasRed.part16.rar
http://rapidshare.com/files/157822897/Dead_Space_Skullptura_PL_WojtasRed.part17.rar
http://rapidshare.com/files/157822649/Dead_Space_Skullptura_PL_WojtasRed.part18.rar
http://rapidshare.com/files/157822831/Dead_Space_Skullptura_PL_WojtasRed.part19.rar
http://rapidshare.com/files/157822662/Dead_Space_Skullptura_PL_WojtasRed.part20.rar
http://rapidshare.com/files/157822780/Dead_Space_Skullptura_PL_WojtasRed.part21.rar
http://rapidshare.com/files/157822711/Dead_Space_Skullptura_PL_WojtasRed.part22.rar
http://rapidshare.com/files/157822907/Dead_Space_Skullptura_PL_WojtasRed.part23.rar
http://rapidshare.com/files/157822478/Dead_Space_Skullptura_PL_WojtasRed.part24.rar
http://rapidshare.com/files/157822933/Dead_Space_Skullptura_PL_WojtasRed.part25.rar
http://rapidshare.com/files/157822563/Dead_Space_Skullptura_PL_WojtasRed.part26.rar
http://rapidshare.com/files/157822506/Dead_Space_Skullptura_PL_WojtasRed.part27.rar
http://rapidshare.com/files/157822644/Dead_Space_Skullptura_PL_WojtasRed.part28.rar
http://rapidshare.com/files/157822835/Dead_Space_Skullptura_PL_WojtasRed.part29.rar
http://rapidshare.com/files/157854226/Dead_Space_Skullptura_PL_WojtasRed.part30.rar
http://rapidshare.com/files/157820824/Dead_Space_Skullptura_PL_WojtasRed.part31.rar


Password : WojtasRed@ForumW.org

CD Projekt talk “The Witcher” coming to PS3

Posted by uPaL

Speaking of cat-less bags, Jakob Stilinsky, Game Designer at CD Projekt, has appeared over at GameTrailers in a fan posted video more-or-less categorically confirming that The Witcher is coming to the PS3.

While officially unconfirmed, it’s going to be hard for anyone now to dispute the fact that the RPG is coming our way; especially with Jakob sitting there confessing that he enjoyed working on the console combat for the game over its well-received PC cousin.

What is The Witcher? Glad you asked. Based on the works of Andrzej Sapkowski, arguably the greatest contemporary writer in Poland, The Witcher follows the story of Geralt of Rivia, the eponymous Witcher who has had his body modified at an early age in order to hunt and combat monsters. Why should PS3 fans be interested in a PC port? Well, there is a lot more than originally meets the eye when you delve deeper into the game’s qualities.

The setting is heralded as primarily “grey”, insomuch that there is no black and white or traditional good/evil divide. Think Fable without the definitiveness of your actions leading down a certain path. Jakob states that while everyone is not completely malevolent, “decisions are basically a choice of a lesser evil”.

The PS3 version gains a sub-title, “Rise of the Wolf”, and will see enhancements over the recent PC version in a number of areas. Oddly, Jakob confesses that the console version of the game looks better than its PC counterpart with more polygons on the lead character, new models for enemies (who possess better AI than before) and a new engine pumping out some impressive effects such as dynamic lighting, dynamic shadow and normal mapping.

The game offers a basic 40 hours of game-play that doubles if all possible quests and areas are investigated. The world is also “a lively place” with “dynamic weather” and, from looking at the footage shown, appears suitably drab and danger filled.

From a combat perspective, expect Geralt to swing into the fray with six unique sword styles and five “sciences” which can be combined to offer a fully customisable fighting style. If the video is anything to go by: we can’t help but get a Brotherhood of the Wolf on speed vibe.

Interestingly, CD Projekt’s community site for the game has just gone down. Perhaps that confirmation is coming sooner than we expected?

Original source: Eurogamer.

Echochrome to receive the trophy treatment

Posted by uPaL

Your favorite PSN puzzler is going to be getting an update in the near future. All of us here at PS3 Attitude Towers are excited to know that echochrome will be getting trophies. If you haven’t tried the game yet, it’s a black and white puzzle game that requires you to manipulate the field of vision to reach spots normally unattainable. There’s a demo out on the PSN Store for both the PS3 and PSP if you’re interested.

With a total of 10 trophies to collect, you can bet that some of us will be giving our little friend another go around. Full details after the jump.

Half the journey - Bronze
Complete all stages in A to D.

Traversal - Silver
Complete all stages in A to G.

Total traversal - Gold
Complete courses A to G.

Rock bottom - Bronze
Fall 100 times while playing stages.

Flyin’ high - Bronze
Leap 100 times while playing stages.

Take a hike - Bronze
Take 10,000 steps while playing stages.

Shadow - Bronze
Collect 500 echoes.

echochrome - Bronze
Complete 100 stages in any mode.

Gimme five - Bronze
Upload five stages.

echochrome master - Gold
Collect all the trophies.

Uncharted 2: Among Thieves Teaser Trailer

Posted by uPaL


Gone are the days of white sandy beaches and beautiful forests. Searching for treasure just became much colder. Watch as our friend Nathan Drake trudges through snow and…well that’s about it. It’s a teaser trailer, what do you expect?

What we do know is that the story revolves around famous explorer Marco Polo. It also seems like there will be more free climbing and inclusion of stealth. Hit the jump for the world premiere trailer.

We all knew a sequel was in the works and it was only a matter of time before news would start to flood in. It also appears that we will be seeing more of Nathan soon at the upcoming SpikeTV Video Game Awards. The upcoming issue of Game Informer is going to feature 10 pages worth of information so stay tuned.

So what do you think of the trailer? Anyone else think that artifact in the ground looks like the knife from the 1994 film The Shadow? Anybody know what The Shadow is? Let us know in the comments.

In-game advertising via DoubleFusion incoming

Posted by uPaL

Today it has been announced that THQ, SEGA, Eidos and Midway have all signed exclusive in-game advertising deals with major advertising company, DoubleFusion.

This means that we can all expect to see some high profile product placement and promotions in a number of upcoming titles from the aforementioned publishers.

Does this also mean that we are likely to see Conan wearing ‘Nike Air’ CrushBoots? Or could we see Sonic drinking Mountain Dew?

From the adverts seen in existing games this is highly improbable. It does beg the question, however, ‘where does it all end’? Personally, I don’t want to be playing games and having to click through myriad offers before getting to the nitty gritty of a game.

At the same time this may mean that publishers have a new source of much-needed revenue in these credit-scarce times. Would you be happy to see some real-life products in a game if it meant that it was that wee bit more polished?

Perhaps there is a balance to be reached between these two extremes.

Only time will tell.